Monday, September 28, 2009

My First Podcast!

Saturday evening I logged on skype and joined a group call with Darren, Karen, and Richard to create episode #54 of the Shut Up. We're Talking. podcast. Darren, a veteran blogger and a Host of SUWT, was kind enough to not only invite me onto the show, but also allocate a significant portion of time talking about one of my blog topics.

If you haven't listen to SUWT I suggest you go check it out. If you like hearing avid MMO gamers really get into the nitty-gritty of what's going on in MMOs and where they're heading then I think you will enjoy it.

Saturday, September 26, 2009

Avatar The Game - Sending The Wrong Message?

Is it just me or does this footage of Avatar The Game make you feel kind of bad? I mean yes the world looks cool, and all of the awesome marine weapons and equipment look sweet - but what are you doing with it?... Killing animals.

I get that this is largely in tune with the movie's plot but I don't know if I can have fun playing a game that's about slaughtering animals with air strikes, grenades, and stealth systems. I know, I know.. The game will eventually progress into the more involved conflict between man and the Na'vi but how much of this wildlife slaughtering do I need to do first?

The extended fighting scene with the giant beast thingy looks cool but doesn't anyone else feel bad for this thing? Again I'm sure this is the overlying moral point of the game. Don't invade other civilizations and blow the crap out of them with your superior weapons. But how much of the game am I going to have to go through to learn this point.

I have a feeling that they are going to use it as a way to get you angry at the marines in the start of the game so that it justifies killing them later. However, releasing a video that shows, primarily, blowing the crap out of wildlife doesn't exactly send the right message.

Friday, September 25, 2009

Alliance Tournament 7

Semi Final Match: Pandemic Legion vs. Manifest Destiny. Holy gawd.. Pandemic legion steam rolled through this match. Only four minutes until Pandemic Legion destroyed every single Manifest Destiny ship without losing a single ship of their own. This is truly unbelievable.

Using a team of all Minmatar ships, except for a single Gallenete interceptor, Pandemic legion unleashed a force that felt Minmatar through and through. Fast flying, point blank range, and heavy hitting is what their setup brought to the arena, and it cleaned up fast.

This makes me want to give up my drone whoring days and just go all out Minmatar. There is really something to be said for fitting an entire squad that can move faster than 3,000m a sec.




For those of you who do not play Eve I would still recommend watching the match. It's a good bit of spaceship combat and things explode.. A lot. Thanks to Morphisat, for tuning me into this match!

Wednesday, September 23, 2009

Kapow! - Whap! - Zlonk!


Excuse the title. I've just been feeling a little batman centric the past couple days. I finally caved in a bought Arkham Asylum and I must say that it is well worth the fifty bucks. Especially since this title had me feeling a bit wary.

You see, everyone told me that fallout 3 was an awesome game, and so I bought it and then got bored of it in about 3 hours. So naturally, I was feeling quite skeptical about another single player title that everyone seemed to like. Thankfully I caved in, and am now experiencing tons of punch filled gaming goodness. Crraack! - Whamm!.. Sorry.

But speaking of "Craack and Whamm", the combat in Arkham Asylum is so much fun. Whoever was in charge of the animation system in this title should be given a medal. The combos are fluid, the punches look painful, and batman can take on 6 guys and make it look believable.

This is all combined with a really fun and easy to use stealth system. After all, Batman isn't a brawler and the game doesn't reward you for playing like one. Waiting until one of the bad guys has strayed away from the pack and then swooping down on him, is fun every time. I like to pounce down to take someone out silently and then grappling hook away before anyone notices.

Clearly the guys over at Rocksteady really nailed the combat system, but they didn't stop there. Using the Unreal 3 engine (my favorite game engine) they crafted a dark and beautiful world. The art is gorgeous and everything is very well polished. The immersive world doesn't give you many opportunities to remember that you're playing a game. When I played, I wasn't just trying to get to the next level - I was engaged and interested in exploring and tracking down the bad guys. That's rare for me. It probably helps that the voice talent in the game is astounding.

Getting Mark Hamill back to do the voice of the joker was a very strong move and it's perhaps the most impactful voice acting I've heard in any game. Throughout your adventure the Joker is frequently chiming in on TV screens or loud speakers. Hamill's perfectly executed demonic giggle, coupled with the joker's sense of humor, really breathes life into a video game character more so than anything I felt before.

The combat is amazingly fun, the graphics are stunning, the voice acting rocks, and the story ain't bad either! It's also out for the PC, PS3, and 360 so you really don't have an excuse not to get this game. Unless you don't like Batman or only own a Wii, in which case I am very sorry for you.

As for me I'm off to play more Arkham Asylum - Kapow! Blaamm! Vronk!

Monday, September 21, 2009

Getting Back in The Swing

Well I'm back from a two week vacation in California. I saw some beautiful sights, went camping, saw family and... it's nice to be back in front of the warm glow of my computer screen. I'm looking forward to my nightly Warhammer gaming session with the Orange County guys (and girl). Gruggy, my level 31 choppa has some catching up to do with the rest of them, but I don't anticipate that slowing things down too much.

I'm now strongly considering getting Batman Arkham Asylum as it's been getting phenomenal reviews. Fifty bucks is a lot for a linear single player game, but I like batman and it's hard to ignore the entire gaming communities reviews. Even Yahtzee liked it, so I guess I have to play it now.

I just dropped some cash on a nice Samsung virtual surround sound system for the TV and I must say it's making the nightly Battlestar Gallactica episode with the girlfriend far more immersive. Space should always have a subwoofer to compliment it.

I have a lot of catching up to do with the Eve Alliance Tournament but I hear that Pandemic Legion pulled off a nice victory, and managed to spice things up with their stealth bombers. I'm sure that's going to be a fun watch.

Also, my mouth is starting to water in anticipation for the new Navy Issue Battleships. In particular the Navy Dominix. I know it isn't the most exciting new Navy Issue ship, but I'm a drone boat kind of guy and a beefier drone boat is always welcome.

- Rakanishu out

Saturday, September 19, 2009

Eve Planet Updates – It’s About Time

Gah! Trying to blog while being on the move sucks. Its not as easy to find a free internet connection as one might think.. even in downtown LA. Everything is on an open network but as soon as you try to get online you get stopped by a pay-to-use site an can't access anything. Even the airports want money to surf the web now?! Well I have internet now so I can finally post this slightly out of date article.

I’m sure I complained about this in the past.. or at least thought about complaining. I have always felt that CCP really needed to upgrade the planet visuals. The lack of atmosphere graphics has been somewhat disappointing, especially to someone who really believes that small aesthetic changes can have fairly large impacts on the gaming experience.

The videos showing the new planetary effects really makes space feel more like.. space. The glowing atmosphere looks very realistic, and the highly detailed planet surface looks great. I’m very curious to see how inhabited planets look. It would be nice to see moons get an overhaul as well.

I’m sure that these updates are in preparation for the new planetary control mechanic that CCP is releasing with Dust, but even so, it’s a long overdue update. Now if we can just get them to update everything else that hasn’t changed since 2003 (perhaps the user interface) I will be quite happy.

Thursday, September 17, 2009

Gaming Withdrawal

I have been away from home for eleven days now. I flew down to California on the 6th and so far it’s been pleasant. I’ve gone camping, I’ve hung out with friends, and I’ve blogged plenty on my little netbook. However, I am really starting to feel the tug of gamer withdrawal. My speedy gaming machine is just sitting at home, with nobody to boot it up and try out all the cool games that I’m missing.

I wasn’t expecting Batman Arkam Asylum to be anything interesting, but now I hear it’s really great and here I am stuck with my little netbook, powerless to do anything about it.

To make things worse, I have been waiting to play Dirt 2 ever since it was announced, and naturally it gets released when I’m away from home. The graphics look so sweet, I’m just itching to get behind to wheel and… well knowing my driving skills, probably hit a tree going 90.

Oh well, I’m heading back on the 19th which should be soon enough to inject sweet gaming goodness into the vein.. Sigh – games I miss thee.

Tuesday, September 15, 2009

Fun vs. Addictive

Games used to be about having fun. Now I fear that addictive design choices are preferable to fun design choices. The success of a game is no longer based on how much fun you have while playing it, but rather the amount of people who play the game. World of Warcraft has eleven million subscribers, but are they actually having fun?

Sadly, the success of a title often goes hand in hand with the addictiveness of the title. World of Warcraft is crafted around keeping people playing the game. Loot, skills, bosses, and achievements are all cheap tools for getting people to play more. I feel that developers have become too dependent on these tools and are forgetting to throw in challenge, innovation and immersion.

There was a time when games were developed by small groups of people. Sometimes even a single person who had an idea to make something fun - maybe even innovative, interesting, or challenging. I fear that today’s gaming industry has become more like the movie industry: large companies looking at the bottom line and pumping out titles that are guaranteed to make money. Successful formulas are used over and over again, until the consumers want something new. Then and only then do we see innovation.

It’s hard to remove things like loot from a game. I like finding loot and customizing my character. But it should not be the driving force when playing a game. Loot, leveling, and achievements should all be secondary to fun.

I dream of a day where I can play an MMO and never hear the term “grinding”. I dream of a day where I log on without thinking about how much more experience I need before the next level. When that day comes I believe the gaming industry will be a better place. However, changing our design principles to meet these dreams requires a moral decision. This decision may not be beneficial to industry profits, but it will be beneficial to the gaming community, by creating a higher quality gaming experience.

We can’t lose sight of what games are all about – FUN. Relying on immersive and challenging gameplay instead of materialistic tendencies is a great place to start.

- rant over

Monday, September 14, 2009

Does Eve’s Universal Camera Ruin Immersion?

I have been thinking about the impact of Eve’s free roaming camera setup and how it may affect game immersion. It’s kind of weird but, the more I think about the ability to freely move the camera about, the more I feel it takes away from the realism.

Now the reasoning that Eve uses to explain the ability to orbit a camera around your ship or any object within range of your ship, is that millions of micro-cameras have been deployed through space. Logistically this doesn’t make sense. To get millions of cameras hundreds of kilometers around your spaceship instantaneously within milliseconds of entering a system would require immense resources and frankly wouldn’t work within Eve’s physics.

Now I’m almost never ‘the guy’ who likes to argue that “unrealistic” is a reason to change the way a game is played. I think designers should use whatever means they have to make a game fun and playable.

That being said, I think eve could be a better experience if players were limited to orbiting their cameras in a close proximity their own ships and nothing more. The “look at feature” should be changed to a “focus on” feature. This would provide players with an extreme zoom image of whatever they want to view. This could be similar to Star Trek when they use the bridge screen to zoom in on enemy ships.

Here are the reasons why I think this would make Eve a better experience.

1 – It would allow players to hide behind asteroids. Why not make asteroids or space objects a part of Eve combat. Let pirates hide behind asteroids and then ambush unsuspecting miners at the last second. It would also make large objects valuable in massive fleet battles. Flying injured ships behind large objects for temporary cover from targeting could be an interesting tactic as well.

2 – It would make Eve appear bigger. When you can immediately zoom out 100km to dwarf a Titan it takes away from Eve’s massive and impressive scale. Orbiting a giant space station takes away from the awe and mystery. If you want to see the other side of a station, you would have to fly around it.

3 – It destroys the mystery of space. Why explore when you can move your universal camera to any location at any time. Upon entering a new deadspace zone, players can just zoom out to reveal everything in the zone that they need to worry about.

4 – In Eve you fly a single ship. When fighting the enemy, sometimes you’re not even away of shots impacting you because the universal camera is elsewhere. The only thing necessary to watch is the status bar of your ship’s health. I think you should feel bound to your ship, and always aware of the specific things that are occurring with it.

With the removal of the universal camera system, players would no longer be able to zoom 100km out using the actual camera. Players would still need some way to switch into a tactical overlay mode. To fix this, the camera could immediately switch into a digital projection mode, when zooming away from your ship. It would be sort of like a virtual overlay that works similarly to zooming the camera all the way out. This would allow players to have their tactical overlay but remind them that it’s just a digital projection of space, rather than a true image of the battlefield.

Other than tactical overlay I can’t think of too many things that would be lost by getting rid of the universal camera system. Sure people would complain about it at first, as it would feel somewhat restrictive when compared to the freedom they were used to having. However, I believe they would quickly come to appreciate the new sense of immersion that it would provide them with.

Friday, September 11, 2009

The Dominion Cometh

I just read the first dev blog that gives us some details on what to expect from the new Dominion expansion for Eve Online, and let me say it sounds quite exciting. I’m not going to reiterate everything the blog said but I will say that creating stargate upkeeps sounds like a phenomenally great idea.

It will keep large corps from expanding at unrealistic paces. If some massive corp grabs ten systems in one weekend they will have a substantial increase in their rent. Hopefully this will require large corps to abandon some of their unused territory upon initial release and open up some systems for smaller corps to setup base in null sec.

This should also make corps who are bent on galactic domination rethink their mission statements. Does it really make sense to control everything when you only have enough player to utilize ten percent of it? Perhaps Eve corps will actually start to behave like real corps. All attacks will have economic and political backing. No longer will it make sense to attack space that isn’t worth maintaining. You attack you enemies if they hold valuable systems or pose a direct threat to you. Not more bored weekend warriors taking over the galaxy just for the fun of it.

I don’t usually like to theorize what the details of an expansion might actually be, but when they mention that players will have new tools to defend their space, I can’t help but think that, perhaps, players will be able to hire Concord or NPC mercenaries to help out in battles. Just like the NPC ships that attack members in faction warfare, maybe systems will also be able to hire NPC mercenaries. This could be very useful for smaller industrial based corps who are looking for enough protection to fend off small raider gangs just looking to pop some Hulks.

Anyway I’m quite excited for the new expansion and I look forward to seeing how it will remap null sec.