Wednesday, September 21, 2011
Also since my last post there has been an explosion of eSports in the US with the launch of Starcraft 2. Youtube match commentators such as Husky Starcraft, Day and HDstarcraft have made careers for themselves by casting professional level StarCraft matches on their Youtube channels.
Now it is my hope that BF3 will be able to benefit from the Starcraft 2 eSport wave and make a few waves of it's own. MLG (major league gaming) has recently accepted BF3 into its rank of competitive games, which is a great sign for BF3 and the community of FPS gamers. It's is my hope to carve out my own niche in the world of BF3 blogging and youtubing. I'm pretty darn good, I plan on getting better and because competitive gaming is becoming so popular I believe people will want tutorials on how to take their game to the next level.
So without further Ado, here is one of my first entries into battlefield Youtube content.
Sunday, December 27, 2009
Monday, December 21, 2009
Saturday, December 19, 2009
Using Cameron's amazing new 3D techniques this film is the most visually stunning thing since Jurrasic Park. You know how Disney always throws around the term 'magical' when describing the feelings evoked from their fantasy worlds? Well Avatar is this kind of magical, except you don't have to be twelve to let the beauty and wonder overtake your imagination.
The planet of Panadora, where Cameron's sci-fi adventure takes place, is so detailed, so well thought out, that it immediately sucks you into the reality of the world. The plants, the creatures, and the science are all so realistic that I found myself theorizing evolutionary paths that each creature could have taken. I felt like I had become a xeno-biologist and was greatly disappointed when the film ended and I had to come back to the reality that none of these wonderful things existed.
After leaving the theater I attempted my 'usual find what was wrong with the this film' routine and found myself at a loss. The acting was flawless, and the intensity of each character's situation was so involved that I was never pulled away from the mindset that all of these things were actually happening.
Perhaps one of the biggest risks of the film was having many of the main characters being entirely computer graphics. However technology prevailed and the new facial animation techniques that Cameron used was so emotive that there was no question as to weather or not the Na'vi were real. You will feel for them, just as if not more deeply than the human presence of the film. Granted the majority of the humans aren't very nice to begin with.
The story is the one grey area of the film that I see many critics poking at. It's not that the story is poorly written but rather that it's a familiar one. As has occured throughout human history, more "advanced" cultures have imposed themselves on weaker cultures to take and exploit what they have. Same is the situation of Avatar and although predictable in the outcome of events how they get there is what makes the adventure truely amazing.
I had no problems with the story of the film. It's a good adventure story that allowed the audience to learn and discover about an alien culture with the same fascination of the main character. That is what is truly amazing about this film; it's ability to throw the audience into something so alien, and at the same time build an emotional bond so intense with the world of Pandora that you will be on the edge of your seat when the Na'vi are fighting to save it.
Go see this movie.. (in 3D)
Thursday, November 26, 2009
Sunday, November 22, 2009
Call of Duty: Modern Warfare 2 (MW2) is a good game. It’s not revolutionary by any standards, but it’s still the best “tactical” shooter every made. It offers so many game modes that you can virtually re-create the game style of your favorite tactical shooters. From Counter Strike single life matches to Unreal Tournament mayhem, there is a huge variety of gameplay available.
The graphics are nice but not a major leap forward from the Call of Duty 4 (COD4) engine. However, the art is top notch which really creates an enveloping environment. From desert to snowy mountains to suburban United States, each location is rich and realistic enough to suspend belief.
But let’s stop talking about all the things that this game does well. If you played COD4 then you are aware of all the awesome multiplayer offerings that MW2 offers - except for dedicated servers. Now this was the most controversial issue with MW2: People were so much opposed to not having dedicated servers that over 200,000 people signed up to boycott the title.
Regardless of the boycott, and not surprisingly, the title still managed to out sell COD4 in the first weekend of sales. The match-making system that MW2 implemented works, and it works well. I have yet to join a server with a bad ping and not once has a match been canceled due to a host losing connection.
In the event of the host losing connection the match is put on pause and within ten seconds the entire game is switched to another server and gameplay resumes from exactly where it left off. This can offer interesting moments if the match pauses right as you and your opponent make eye contact. Then you are forced to wait and see who is the quickest on the draw when the match resumes.
Still I feel that the game loses something very important by getting rid of dedicated servers. For one, dedicated servers offer specific map rotations and game modes that can be quite agreeable. For example in COD4 I had a server that only did a certain rotation of maps in hardcore mode. I had a specific class designed for this server alone.
With the new match-making system, no longer can I design a class for a specific map as game maps are now randomly chosen, and even though players have the option to vote out of a specific rotation, votes are rarely passed.
However, the specific map rotations are only a minor concern, compared to the most important thing MW2 loses. Dedicated servers offer the ‘usuals’ a chance to get to know the strangers that you fight against. In COD4 I could log onto a favorite server and receive a few hellos from familiar opponents. Perhaps even log into their Ventrilo server and chat with them.
Now when I log into a match I am playing with a group of people who I have never seen before, all with their own stupid little call signs which make them “unique” and recognizable - except for the fact that I am never going to see any of them again. First person shooters do have communities, most of which are formed through familiars playing on dedicated servers. However, because of its match-making system, MW2 has seemingly doomed people to always be playing strangers.