Although the video is able to elegantly explain the process of scanning, I find myself perplexed as to why the process of scanning is so repetitive and inefficiently designed. So here we are, a race of immortal space travelers, flying ships that we control with our minds, able to operate space weaponry so advanced that we can hit moving targets hundreds of kilometers away with bullets.. But when it comes to arranging the layout of our scanning probes we are force to engage in a painful drag and drop interface that can take quite a while to produce any results.
But here's the thing.. I lied, I do get it. I get why CCP designed scanning this way. Eve is a game of elitists. Nothing is easy, and if you want to partake in activities that the big boys are doing you're going to have to climb that learning curve no matter what.
This mentality works great with some things. PvP for example, has a fairly brutal learning curve thats provides great rewards once skill is achieved. However, the learning curve and difficulty exists within a world that makes technological and tactical sense. You have to learn how to think like your opponents, study ship modules, and setup ships to perforce specific tasks extremely well.
Scanning on the other hand takes a long time, often produces no rewards, and gives you no good reason as to why its interface is built upon ancient technology.
If there is a single best formation for probes when scanning down targets then make them assume this formation automatically, or give me a button to put them into formation. Why the EFF do I have to put them into formation manually every time.. Also if we know that the formation must shrink every time we reduce the scanning range why can we just scale the formation down instead of dragging it into the same formation all over again?..
This isn't fun CCP, it's busy work. As if there aren't enough things in this game that take a ridiculous amount of time. Now you have given us scanning that isn't fun and takes forever to produce any results. If you're going to make something difficult, then make it difficult because of thought required to master it, rather than giving it a sluggish interface.. Gawd!