Thursday, November 26, 2009
Latest Events in Eve and Modern Warfare
Sunday, November 22, 2009
Modern Warfare 2 - What Has Been Lost
Call of Duty: Modern Warfare 2 (MW2) is a good game. It’s not revolutionary by any standards, but it’s still the best “tactical” shooter every made. It offers so many game modes that you can virtually re-create the game style of your favorite tactical shooters. From Counter Strike single life matches to Unreal Tournament mayhem, there is a huge variety of gameplay available.
The graphics are nice but not a major leap forward from the Call of Duty 4 (COD4) engine. However, the art is top notch which really creates an enveloping environment. From desert to snowy mountains to suburban United States, each location is rich and realistic enough to suspend belief.
But let’s stop talking about all the things that this game does well. If you played COD4 then you are aware of all the awesome multiplayer offerings that MW2 offers - except for dedicated servers. Now this was the most controversial issue with MW2: People were so much opposed to not having dedicated servers that over 200,000 people signed up to boycott the title.
Regardless of the boycott, and not surprisingly, the title still managed to out sell COD4 in the first weekend of sales. The match-making system that MW2 implemented works, and it works well. I have yet to join a server with a bad ping and not once has a match been canceled due to a host losing connection.
In the event of the host losing connection the match is put on pause and within ten seconds the entire game is switched to another server and gameplay resumes from exactly where it left off. This can offer interesting moments if the match pauses right as you and your opponent make eye contact. Then you are forced to wait and see who is the quickest on the draw when the match resumes.
Still I feel that the game loses something very important by getting rid of dedicated servers. For one, dedicated servers offer specific map rotations and game modes that can be quite agreeable. For example in COD4 I had a server that only did a certain rotation of maps in hardcore mode. I had a specific class designed for this server alone.
With the new match-making system, no longer can I design a class for a specific map as game maps are now randomly chosen, and even though players have the option to vote out of a specific rotation, votes are rarely passed.
However, the specific map rotations are only a minor concern, compared to the most important thing MW2 loses. Dedicated servers offer the ‘usuals’ a chance to get to know the strangers that you fight against. In COD4 I could log onto a favorite server and receive a few hellos from familiar opponents. Perhaps even log into their Ventrilo server and chat with them.
Now when I log into a match I am playing with a group of people who I have never seen before, all with their own stupid little call signs which make them “unique” and recognizable - except for the fact that I am never going to see any of them again. First person shooters do have communities, most of which are formed through familiars playing on dedicated servers. However, because of its match-making system, MW2 has seemingly doomed people to always be playing strangers.
Tuesday, November 10, 2009
Steam Screwed Again
Thursday, November 5, 2009
Twenty Dollars of Awesome
Sunday, November 1, 2009
November - A Good Month for Gaming
Wednesday, October 7, 2009
Beer - What Would Iceland Do Without It?
Probably stop making awesome games and music...
If you're an Eve fan then you are aware that the fanfest was going on over the weekend. Reading some of the blogs out there, it sounds like it was quite the event. You have to love CCP for doing ridiculous dev videos starring - the devs (obviously).
I recommend watching both of these vids (CCP rap - beer ship) for a laugh. Surprisingly good production quality.. I wonder how many ships they could have designed in the time it took to make these.. Bah I won't be negative. This is why I love CCP, they are ridiculous and they clearly know how to have fun which is probably why Eve is in it's current state of awesomeness.
Also in case you're interested in Dust 514 - who isn't - there are some nice new gameplay vids to watch. It looks a lot like Halo, except that you're not fighting pink monsters with the mentality of the three stooges. I may have to buy a console for this game. Maybe I can mine in Eve in between lives on Dust 514..
Wednesday, September 2, 2009
Am I The Only Person Who Didn't Like Fallout 3?
Every gamer on the planet seems to have played, beaten, and thoroughly enjoyed fallout 3. Except for me... I mean, I bought the game, and played several hours worth, but eventually lost interest. This really perplexed me, because Fallout 3 seems to be everything I want from a game. Post-apocalyptic? Check. Powered armor suits? Check. Massive sandbox world? Check. So why the hell did I find the game so F-ing boring?
Looking back on it now, I think I have narrowed it down to two things. The first being the status of Fallout's a so called "first person shooter" setup. The VATS combat element, although seemingly cool, pretty much ruined the intensity of all combat in the game. Sure you can play the game like a regular FPS, but why should you when every time you're confronted by an enemy you can pause the game, tell the computer to zoom in on your opponent's head, pull the trigger, and un-pause the game.

I there is no longer any reason to have skill with aiming your weapon. Just keep you finger on the pause button and the first sign of trouble, pause, target, shoot, un-pause and repeat. The most challenging part of the whole game was figuring out how to organize my backpack. Speaking of which, you know there is something wrong with a game when your players are choosing extra backpack space perks over crazy sweet combat perks.
The second main gripe I have with fallout 3, is that the entire mission elements of the game feel like I'm playing WOW with a facelift, and without other people. The missions in the game are boring.. Find this, kill that, travel here, travel there, etc. When I found myself grinding for ant kills, I had to sit back and contemplate what the hell was wrong with game designers.
There is no excuse to have a "kill 15 giant ants" mission in a single player game. Don't put content in a game as filler. It's like a movie director adding in scenes for the purpose of making a longer movie. Every mission should be exciting and engaging and relevant to my character's story. Sure Fallout had some interesting missions, but only after doing about eight errand boy missions in between each.
I don't know.. Maybe I have played so many games that my immersion suffers from recognizing the game formula. But I can't help feel that at least two thirds of Fallout 3 was designed as filler around the main plot.
Thursday, August 27, 2009
The SyncMaster!
As a blog that revolves around gaming and everything related to gaming, I have to write a post about my new Samsung SyncMaster 2233rz 22inch gaming monitor. As a computer enthusiast, I have never used anything that even comes close to matching the performance of this beautiful piece of hardware.

My previous monitor was a 22inch widescreen view sonic LCD. With a response time of 5ms and a good contrast ratio, this was not a bad gaming monitor by any standards. So why upgrade to another monitor of the exact same dimensions? Because the SyncMaster can operate at 120hz refresh rate as opposed to any previous LCD's 60hz refresh rate.
Now as I have recently discovered that not all gamers are aware of how refresh rates impact gameplay or the general viewing experience. The refresh rate is the number of times a second that a display redraws data. This is not the same as your frame rate. Your average movie plays at around 24 frames per second (fps), but each frame is illuminated two or three times before the next frame appears. The amount of times the screen is illuminated per second is your refresh rate.
Many hardcore gamers still use older CRT monitor because of their ability to refresh at around 120hz (120 times per second). LCDs, only until very recently, have always displayed at an average of 60hz. This isn't really a problem for normal media, such as videos, because they generally play at frame rate between 24 and 30 frames per second. However, games can have a frame rate that is only limited by your computer's hardware. Thus many enthusiast gamers can achieve frame rates over 100 per second.
Playing a game at a frame rate of over 100 per second on a 60hz LCD cuts out many of the frames your computer is rendering. This often causes an effect called screen tearing, where two frames overlap each other. The Vertical Sync option found in most games, limits your frame rate to 60 fps to avoid this effect.
Playing a game that renders at over 100 frames per second while using a monitor with a 120hz refresh rate, allows the player to see up to 120 frames per second. This creates a much, much more fluid experience and even offers a distinct advantage to people playing fast paced games such as first person shooters.
While playing Call of Duty 4, I was able to take in my soundings at a much more detailed level. When quickly spinning my view around, I noticed a player hiding in the foliage who I probably would have missed if I were using a 60hz monitor. Playing games like Eve Online also resulted in a very fluid feeling while orbiting my camera around the spaceship. The general viewing experience of the operating system has less flickering and causes significantly less eye strain.
The last main perk of using a 120hz refresh rate monitor is that it allows you to use some of the more advanced 3d gaming hardware. While alternating frames, a 120hz monitor can still display a separate image for each eye at 60hz. This will allow you to game in 3d at an acceptable frame rate. Although I haven't dropped $200 for Nvidia's 3d kit, it is definitely something I have been thinking about. Now if only CCP would support 3D viewing in Eve Online my decision would be so much easier :)
Monday, August 24, 2009
The Baby Sitting Zombie Killer
No this is not the title of an upcoming zombie film.. although if it was I would probably go see it. The title of this post refers to my early morning experience with some Left 4 Dead gaming.
Being newly unemployed, I now have my mornings free to do whatever I want, and this morning seemed like a good time to kill zombies. I don't know why, maybe I thought it was like fishing and that perhaps zombies were also more bitey in the early hours.
I hopped into an advanced difficulty game. I like advanced difficulty because it's not too easy, but it's easy enough to get by if you have a straggler, or two... or three in my case. Awesome, I got teamed up with three teenage boys. Go figure, anyone of a reasonable maturity level is working so I get stuck with the only teenage guys who are awake at 8am, and naturally they all suffer from A.D.D.
Whatever, some of the best gamers are prepubescent boys. They may have the attention span of a common house fly but they also have the reflexes of a mongoose on crack. Having thrown out the notion of getting any rewarding conversation from this gaming session, I proceeded to try and keep my teammates focused.
This was a huge failure. Within the first 2 minutes of gameplay, "KidRock" was miles ahead of the pack getting eaten by zombies and yelling over the mic to come save him. "Medic" was still in the start location, apparently trying to decide between taking the shotgun or the uzi, and "HealMe" was hiding in a closet..
Professional zombie killers, I think not. Let the baby sitting begin.. After completing the first stage I had actually become quite adept at running around the map like a maniac saving my teammates, who, for the life of them, couldn't understand the concept of teamwork. On the rare occasion that we were able to regroup, I was constantly getting shot by friendly fire.
Left 4 Dead is one of the few first person shooters where you cannot turn off friendly fire. So basically, you just have to hope that your teammates are not stupid enough to shoot you. Obviously this was not the case. I began counting how much damage the zombies were inflicting upon me and comparing it to the damage inflicted by friendly fire incidents. My teammates were clearly winning this contest..
As we struggled through each level, the complete lack of common sense in my teammates became more and more evident. You know that rule "look both ways before crossing the street". Well it's dually important when it's a Zombie filled street! The zombies didn't even need to follow the sound of gun shots. My teammates backed right into them, time after time. It was like they were incapable of acknowledging that the world on either side of their screen even existed, but only what lay straight ahead them. The flanking maneuver was invented for these kind of people..
After watching my teammates pull off some of the dumbest tactical decisions of all time (This includes Keanu Reaves jumping out of an airplane without a parachute in Point Break), it really got me thinking about the legitimacy of stupid movies. You know those horror movies were the bimbo blond decides to solo investigate the noise coming from the dark basement that's suspiciously familiar to the sound of a zombie chewing flesh... Well these are the guys who would do that. No longer can I argue that people are not that stupid. Thank you early morning gaming for you have lessened my faith in humanity even further.
Tuesday, August 18, 2009
Dust 514 - The Coolest Game Symbiosis EVER!
This looks absolutely amazing. Yeah it seems like some Eve fans are a bit scared by the idea of having to rely on the consol guys to get the job done, but what they are failing to realize is the awesomeness of this acomplishment. This is perhaps the first massive integration of two different gaming worlds into one. Whew, I need to go fan myself.
Saturday, August 8, 2009
War Stories: Battlefield 2 - The Glory Days

