<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4431811744057730210</id><updated>2011-11-27T15:15:18.976-08:00</updated><category term='podcast'/><category term='lego'/><category term='dust 514'/><category term='personal'/><category term='game idea'/><category term='Legos'/><category term='eve'/><category term='wow'/><category term='philosophy'/><category term='call of duty'/><category term='movie'/><category term='warhammer'/><category term='shooters'/><category term='war stories'/><category term='single player'/><category term='age of conan'/><category term='ccp'/><category term='blogbanter'/><category term='fps'/><category term='BF3'/><category term='video'/><category term='moo'/><category term='review'/><category term='mmo'/><category term='L4D'/><category term='battlefield'/><category term='hardware'/><category term='humor'/><title type='text'>Level Cap</title><subtitle type='html'>The blog for gamers who are feeling capped out.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>61</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-723117400697931231</id><published>2011-09-21T10:55:00.000-07:00</published><updated>2011-09-21T10:56:38.996-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='BF3'/><category scheme='http://www.blogger.com/atom/ns#' term='fps'/><category scheme='http://www.blogger.com/atom/ns#' term='battlefield'/><title type='text'>Long Time No Blog</title><content type='html'>So it's been a while.&amp;nbsp;Approximately&amp;nbsp;21 Months since my last post. And since then I have stopped playing Eve Online. I've gone through a lot of different gaming phases, but recently I'm riding the hype wave of Battlefield 3 (BF3). Having played, "Battlefield 1942", the "Road to Roam" expansion pack, the "Secret Weapons of WWII" expansion pack, "Battlefield Vietnam", "Battlefield 2", the "Special Forces expansion pack", the "Euro Force" expansion pack, the "Armored Fury" expansion pack, "Battlefield 2142", "Battlefield Heroes", "Battlefield Bad Company 2", "Battlefield Bad Company 2 Vietnam" expansion pack, and "Battlefield Play4Free" I consider myself somewhat of an expert of the Battlefield franchise. (takes a breath)&lt;br /&gt;&lt;br /&gt;Also since my last post there has been an explosion of eSports in the US with the launch of Starcraft 2. Youtube match commentators such as &lt;a href="http://www.youtube.com/user/HuskyStarcraft"&gt;Husky Starcraft&lt;/a&gt;, &lt;a href="http://www.youtube.com/user/day9tv"&gt;Day[9]&lt;/a&gt; and &lt;a href="http://www.youtube.com/user/HDstarcraft"&gt;HDstarcraft&lt;/a&gt; have made careers for&amp;nbsp;themselves&amp;nbsp;by casting&amp;nbsp;professional&amp;nbsp;level StarCraft matches on their Youtube channels.&lt;br /&gt;&lt;br /&gt;Now it is my hope that BF3 will be able to benefit from the Starcraft 2 eSport wave and make a few waves of it's own. MLG (major league gaming) has recently accepted BF3 into its rank of&amp;nbsp;competitive&amp;nbsp;games, which is a great sign for BF3 and the community of FPS&amp;nbsp;gamers. It's is my hope to carve out my own niche in the world of BF3 blogging and&amp;nbsp;youtubing. I'm pretty darn good, I plan on getting better and because&amp;nbsp;competitive&amp;nbsp;gaming is becoming so popular I believe people will want tutorials on how to take their game to the next level.&lt;br /&gt;&lt;br /&gt;So without further Ado, here is one of my first&amp;nbsp;entries&amp;nbsp;into battlefield Youtube content.&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="281" src="http://www.youtube.com/embed/g5EShrQ-hbw" width="500"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-723117400697931231?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/723117400697931231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2011/09/long-time-no-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/723117400697931231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/723117400697931231'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2011/09/long-time-no-blog.html' title='Long Time No Blog'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/08680112243721111209</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/g5EShrQ-hbw/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-1613271436046453687</id><published>2009-12-27T15:35:00.000-08:00</published><updated>2009-12-27T15:55:39.664-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='Legos'/><title type='text'>What Gamers Do In Their Down Time</title><content type='html'>I know I've been fairly lax with the game blogging lately but I promise it's for good reason. As long as you count 'building a lego castle' a good reason..&lt;div&gt;&lt;br /&gt;&lt;center&gt;&lt;embed type="application/x-shockwave-flash" src="http://picasaweb.google.com/s/c/bin/slideshow.swf" width="400" height="267" flashvars="host=picasaweb.google.com&amp;amp;hl=en_US&amp;amp;feat=flashalbum&amp;amp;RGB=0x000000&amp;amp;feed=http%3A%2F%2Fpicasaweb.google.com%2Fdata%2Ffeed%2Fapi%2Fuser%2Fgolberg.c%2Falbumid%2F5420062496571505489%3Falt%3Drss%26kind%3Dphoto%26hl%3Den_US" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There may also be a lego space station in works. Stay tuned.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-1613271436046453687?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/1613271436046453687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/12/what-gamers-do-in-their-down-time.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1613271436046453687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1613271436046453687'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/12/what-gamers-do-in-their-down-time.html' title='What Gamers Do In Their Down Time'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-5973669989090759202</id><published>2009-12-21T19:59:00.000-08:00</published><updated>2009-12-21T20:38:44.060-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ccp'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Scanning - Repetitive Nonsense</title><content type='html'>With the release of Eve's new solar-sail spaceship the "&lt;a href="http://www.eveonline.com/devblog.asp?a=blog&amp;amp;bid=722"&gt;Zephyr&lt;/a&gt;", CCP decided it was time to release its first scanning tutorial video on youtube. It just so happened that I recently bought my first scanning ship and was relieved to find a video tutorial explaining how this system probing would work.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  white-space: pre; font-family:Arial, Helvetica, sans-serif;font-size:10px;"&gt;&lt;object width="500" height="303"&gt;&lt;param name="movie" value="http://www.youtube.com/v/heYfTA00Idg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/heYfTA00Idg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="303"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Although the video is able to elegantly explain the process of scanning, I find myself perplexed as to why the process of scanning is so repetitive and inefficiently designed. So here we are, a race of immortal space travelers, flying ships that we control with our minds, able to operate space weaponry so advanced that we can hit moving targets hundreds of kilometers away with bullets.. But when it comes to arranging the layout of our scanning probes we are force to engage in a painful drag and drop interface that can take quite a while to produce any results.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But here's the thing.. I lied, I do get it. I get why CCP designed scanning this way. Eve is a game of elitists. Nothing is easy, and if you want to partake in activities that the big boys are doing you're going to have to climb that learning curve no matter what.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This mentality works great with some things. PvP for example, has a fairly brutal learning curve thats provides great rewards once skill is achieved. However, the learning curve and difficulty exists within a world that makes technological and tactical sense. You have to learn how to think like your opponents, study ship modules, and setup ships to perforce specific tasks extremely well.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Scanning on the other hand takes a long time, often produces no rewards, and gives you no good reason as to why its interface is built upon ancient technology.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If there is a single best formation for probes when scanning down targets then make them assume this formation automatically, or give me a button to put them into formation. Why the EFF do I have to put them into formation manually every time.. Also if we know that the formation must shrink every time we reduce the scanning range why can we just scale the formation down instead of dragging it into the same formation all over again?..&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This isn't fun CCP, it's busy work. As if there aren't enough things in this game that take a ridiculous amount of time. Now you have given us scanning that isn't fun and takes forever to produce any results. If you're going to make something difficult, then make it difficult because of thought required to master it, rather than giving it a sluggish interface.. Gawd!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-5973669989090759202?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/5973669989090759202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/12/scanning-repetitive-nonsense.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5973669989090759202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5973669989090759202'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/12/scanning-repetitive-nonsense.html' title='Scanning - Repetitive Nonsense'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-6466201080651058153</id><published>2009-12-19T08:08:00.000-08:00</published><updated>2009-12-21T20:39:03.409-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>AVATAR</title><content type='html'>'Epic' was the only word I could mutter as the Avatar credits rolled. Cameron has out done himself this time. Hell, he's out done Peter Jackson, George Lucas, and any other film maker that has tried to create a totally immense fantasy world on the big screen.&lt;br /&gt;&lt;br /&gt;Using Cameron's amazing new 3D techniques this film is the most visually stunning thing since Jurrasic Park. You know how Disney always throws around the term 'magical' when describing the feelings evoked from their fantasy worlds? Well Avatar is this kind of magical, except you don't have to be twelve to let the beauty and wonder overtake your imagination.&lt;br /&gt;&lt;br /&gt;The planet of Panadora, where Cameron's sci-fi adventure takes place, is so detailed, so well thought out, that it immediately sucks you into the reality of the world. The plants, the creatures, and the science are all so realistic that I found myself theorizing evolutionary paths that each creature could have taken. I felt like I had become a xeno-biologist and was greatly disappointed when the film ended and I had to come back to the reality that none of these wonderful things existed.&lt;br /&gt;&lt;br /&gt;After leaving the theater I attempted my 'usual find what was wrong with the this film' routine and found myself at a loss. The acting was flawless, and the intensity of each character's situation was so involved that I was never pulled away from the mindset that all of these things were actually happening.&lt;br /&gt;&lt;br /&gt;Perhaps one of the biggest risks of the film was having many of the main characters being entirely computer graphics. However technology prevailed and the new facial animation techniques that Cameron used was so emotive that there was no question as to weather or not the Na'vi were real. You will feel for them, just as if not more deeply than the human presence of the film. Granted the majority of the humans aren't very nice to begin with.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_371M_Tk8hbU/Sy0MBlPEiyI/AAAAAAAAAMM/NPg-or8p7IY/s1600-h/4054081733_507f5236a4_b.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_371M_Tk8hbU/Sy0MBlPEiyI/AAAAAAAAAMM/NPg-or8p7IY/s400/4054081733_507f5236a4_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5416999148111301410" border="0" /&gt;&lt;/a&gt;The story is the one grey area of the film that I see many critics poking at. It's not that the story is poorly written but rather that it's a familiar one. As has occured throughout human history, more "advanced" cultures have imposed themselves on weaker cultures to take and exploit what they have. Same is the situation of Avatar and although predictable in the outcome of events how they get there is what makes the adventure truely amazing.&lt;br /&gt;&lt;br /&gt;I had no problems with the story of the film. It's a good adventure story that allowed the audience to learn and discover about an alien culture with the same fascination of the main character. That is what is truly amazing about this film; it's ability to throw the audience into something so alien, and at the same time build an emotional bond so intense with the world of Pandora that you will be on the edge of your seat when the Na'vi are fighting to save it.&lt;br /&gt;&lt;br /&gt;Go see this movie.. (in 3D)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-6466201080651058153?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/6466201080651058153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/12/avatar.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6466201080651058153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6466201080651058153'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/12/avatar.html' title='AVATAR'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_371M_Tk8hbU/Sy0MBlPEiyI/AAAAAAAAAMM/NPg-or8p7IY/s72-c/4054081733_507f5236a4_b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-9149231024954953754</id><published>2009-11-26T13:22:00.000-08:00</published><updated>2009-11-29T21:10:04.679-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><title type='text'>Latest Events in Eve and Modern Warfare</title><content type='html'>Well I finally made the move to low-sec in Eve. Went on a roam and learned a bit about the rules of roaming and basic pvp combat. I almost got killed by some gate campers while screwing around by myself, then I got stuck in a warp bubble and actually got killed. At least it forced me to learn techniques for avoiding warp bubbles when in nul-sec. Next on the skill training list is gas mining 5 to rake in some dough from all the gas sites in our area.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Dominion is right around the corner and I haven't even played enough of MW2 and L4D2.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In MW2 I ran into my first cheater. This guy had a lvl 70 account and was continuously shooting everyone through walls. At least some hackers have the brains to try and appear that they aren't cheating, but this guy was being blatant about it. I'm going to add 'cheating' to the long list of why it's better to have dedicated servers, as any admin can just ban the hacker's ip from the server.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Oh well it's just one more reason to give Eve more game time.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-9149231024954953754?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/9149231024954953754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/11/lastest-events-in-eve-and-modern.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/9149231024954953754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/9149231024954953754'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/11/lastest-events-in-eve-and-modern.html' title='Latest Events in Eve and Modern Warfare'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-1823501597901304631</id><published>2009-11-22T16:34:00.000-08:00</published><updated>2009-11-22T16:55:21.813-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='call of duty'/><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><title type='text'>Modern Warfare 2 - What Has Been Lost</title><content type='html'>&lt;p class="MsoNormal"&gt;Call of Duty: Modern Warfare 2 (MW2) is a good game. It’s not revolutionary by any standards, but it’s still the best “tactical” shooter every made. It offers so many game modes that you can virtually re-create the game style of your favorite tactical shooters. From Counter Strike single life matches to Unreal Tournament mayhem, there is a huge variety of gameplay available.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The graphics are nice but not a major leap forward from the Call of Duty 4 (COD4) engine. However, the art is top notch which really creates an enveloping environment. From desert to snowy mountains to suburban United States, each location is rich and realistic enough to suspend belief.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;But let’s stop talking about all the things that this game does well. If you played COD4 then you are aware of all the awesome multiplayer offerings that MW2 offers - except for dedicated servers. Now this was the most controversial issue with MW2: &lt;b style="mso-bidi-font-weight:normal"&gt;People were so much opposed to not having dedicated servers that over 200,000 people signed up to boycott the title.&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Regardless of the boycott, and not surprisingly, the title still managed to out sell COD4 in the first weekend of sales. The match-making system that MW2 implemented works, and it works well. I have yet to join a server with a bad ping and not once has a match been canceled due to a host losing connection.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;In the event of the host losing connection the match is put on pause and within ten seconds the entire game is switched to another server and gameplay resumes from exactly where it left off. This can offer interesting moments if the match pauses right as you and your opponent make eye contact. Then you are forced to wait and see who is the quickest on the draw when the match resumes.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Still I feel that the game loses something very important by getting rid of dedicated servers. For one, dedicated servers offer specific map rotations and game modes that can be quite agreeable. For example in COD4 I had a server that only did a certain rotation of maps in hardcore mode. I had a specific class designed for this server alone.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;With the new match-making system, no longer can I design a class for a specific map as game maps are now randomly chosen, and even though players have the option to vote out of a specific rotation, votes are rarely passed.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;However, the specific map rotations are only a minor concern, compared to the most important thing MW2 loses. Dedicated servers offer the ‘usuals’ a chance to get to know the strangers that you fight against. In COD4 I could log onto a favorite server and receive a few hellos from familiar opponents. Perhaps even log into their Ventrilo server and chat with them.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Now when I log into a match I am playing with a group of people who I have never seen before, all with their own stupid little call signs which make them “unique” and recognizable - except for the fact that I am never going to see any of them again. First person shooters do have communities, most of which are formed through familiars playing on dedicated servers. However, because of its match-making system, MW2 has seemingly doomed people to always be playing strangers.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-1823501597901304631?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/1823501597901304631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/11/modern-warfare-2-what-has-been-lost.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1823501597901304631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1823501597901304631'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/11/modern-warfare-2-what-has-been-lost.html' title='Modern Warfare 2 - What Has Been Lost'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-3871415157182121147</id><published>2009-11-17T10:05:00.000-08:00</published><updated>2009-11-17T11:34:12.660-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>The New Corp - Lethal Injection</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_371M_Tk8hbU/SwLpqEhZk_I/AAAAAAAAAMA/tjHVnQZ4m-Q/s1600/l-inj.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 162px; height: 112px;" src="http://2.bp.blogspot.com/_371M_Tk8hbU/SwLpqEhZk_I/AAAAAAAAAMA/tjHVnQZ4m-Q/s320/l-inj.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5405139411775624178" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Well I finally switched corps in Eve. A rl friend invited me to join Lethal Injection, which is the muscle corp for Es and Whizz. Get it, because Es and Whizz is a drug dealing corp and Lethal Injection is the combat corp. Becuase drugs are often injected only our injection is a lethal one... because we kill stuff.. in spaceships.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I'm looking forward to getting my hands dirty in the drug wars of Eve Online. I took my first trip out to low sec in over a year. I know I'm a stinking carebear, but that will change soon! I hope.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The gunnery skills are training up. The cloaks are equipped and the targets are being called. It's about time I changed my Eve life.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Further news: There will be a Modern Warfare 2 review soon. So far I like it, but thats not to say there aren't issues..&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-3871415157182121147?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/3871415157182121147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/11/new-corp-lethal-injection.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3871415157182121147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3871415157182121147'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/11/new-corp-lethal-injection.html' title='The New Corp - Lethal Injection'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_371M_Tk8hbU/SwLpqEhZk_I/AAAAAAAAAMA/tjHVnQZ4m-Q/s72-c/l-inj.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-2672421631992685324</id><published>2009-11-10T14:11:00.000-08:00</published><updated>2009-11-17T10:24:42.553-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><title type='text'>Steam Screwed Again</title><content type='html'>I don't know why I keep purchasing games on steam. Part of me likes the idea of the digital age and I feel that my files are safer if stored online. The environmentalist in me likes the idea of not needing to waste a box, jewel case, and printed manual.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That being said I have had my fair share of steam problems in the past. From being unable to retrieve my account information to every kind of steam related bug you can imagine.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Today, however, I have experienced a whole new kind of being screwed by steam. Today, the 10th of November, was the launch of Call of Duty: Modern Warfare 2. The Biggest game of all time blah blah blah...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As always, the developers have a nice hefty patch for everyone to download before they can start playing the game. Considering that there are about 5 million users who are all trying to download this ridiculous patch at the same time, servers are crashing like crazy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;However, if you were 'smart' like myself, you would have fully anticipated this and pre-loaded the game on steam to play it immediately upon release. And it would have worked quite nicely if Infinity Ward hadn't delayed the release of the game to all steam users in order to free up bandwidth for all the other retail @$$hats out there!!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Fook you Infinity Ward. It's not enough that I pre-ordered, pre-installed, and paid $60 for your stinking game? Now you have make me wait longer than everyone else for being a steam user, even though I did exactly what you wished everyone would do, which is pre-install the game to avoid bandwidth problems on launch.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;AAaaaaaaaaaaaarrrrrgh I hate the world!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- rant over&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-2672421631992685324?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/2672421631992685324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/11/steam-screwed-again.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2672421631992685324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2672421631992685324'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/11/steam-screwed-again.html' title='Steam Screwed Again'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-7639385516806710202</id><published>2009-11-05T07:34:00.000-08:00</published><updated>2009-11-17T10:24:16.792-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><title type='text'>Twenty Dollars of Awesome</title><content type='html'>Well to be honest it was $18 for me because I pre-ordered Shattered Horizon. However for those of you who didn't pre-order Futuremark's astronaut combat title, it will cost you $20. And you will be getting a bargain!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So yes, Futuremark has released their first title. If you're not familiar with Futuremark, they are known for making 3D benchmarking software that many hardware reviewers and system testers use to gauge the performance of their machines. Usually, the test renders some fairly impressive imagery that the imaginative artists have cooked up for the benchmark.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It seems that they got bored with simply writing benchmarking applications and instead created a genre morphing game. Sure Shattered Horizons, or as I call it 'Astronaut Wars', is classified as a first person shooter. However, any shooter fan jumping into this game is going to be taken for a spin (Literally) if they think they can approach it with the same mentality brought to other shooters.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Imagine a world where there is no up or down - a world where your orientation is constantly changing. Now imagine flying through that world at 40 miles per hour with an assault rifle, while you're being shot at by 15 other people who are as disoriented as you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_371M_Tk8hbU/SvMCMZcW75I/AAAAAAAAAL4/LTBc_Qo32a0/s1600-h/Escher%27s_Relativity.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 385px;" src="http://1.bp.blogspot.com/_371M_Tk8hbU/SvMCMZcW75I/AAAAAAAAAL4/LTBc_Qo32a0/s400/Escher%27s_Relativity.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5400662790158872466" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;The control scheme in 'Astronaut Wars' is perfect. In fact it's pretty much exactly what any shooter fan would expect from a standard awsd setup. The only main difference is that when you hold the right mouse button and drag your mouse to either the right or left, you will rotate instead of pan.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The graphics are quite acceptable. The artists have spent a lot of time making space look like space. Everything has a very NASA look to it. There are lots of supporting beams connecting station modules, solar panels, airlocks, etc. If there was such a thing as space marine combat, this game has done a very believable portrayal of both the environments and space suits.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The HUD is very slick and the text that displays across your screen is actually curved along the arc of the visor. There isn't anything to bring you away from the moment. Scores are displayed on your visor, and your options menu is access on your left arms control panel (predator style).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To top off the ambient feeling of space, you have the option to power off your suit's electronics and thrusters. When powered down the suit's sound simulator no longer works, so the only thing you can hear is your own breathing.. and the occasional bullet penetrating your suit if you're not careful. The advantage of going into powered down mode, is that you appear on enemy radar as nothing more than space debris. Since there are already a fair amount of dead astronauts floating through space you can often be mistaken for one.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is perhaps my favorite way to get behind enemy lines. I like to fire off my boosters to get up to speed and then power down. If I'm lucky I will sail right past the enemy, power back up and begin my sneaky assassination of their squad.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Even though I have great fun playing the game it's not without it's faults. Most of them are technical rather than poor design decisions.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My main issue with the game is the engine. I think it's good for companies to create their own engines.. IF you have the experience and resources to do it right. And for the most part the engine looks fine, except that I can't turn the graphics up beyond the balanced settings without suffering massive frame rate loss. This is with a GTX 295 video card, an Intel quad core CPU, and 8 gigs of ram... On balanced setting the shadows look extremely pixelated and the texturing is nothing to marvel at.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Fine so maybe they pulled a "Crysis" and made a game designed for future computers. That would be fine, except that at maximum graphics settings the visuals are nothing that the Unreal 3 engine couldn't handle and at about 40 frame per second faster. The game also crashes upon exiting, has a laughable stat tracking system, and has a bunch of other little bugs here and there.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My one other gripe with the game is on the design end. The gravity boots that you are equipped with allow you to gravitate to any surface and walk on it. By doing so you can find cool little areas to ambush the enemy and you also gain a slight boost to your weapon's accuracy. The only problem is that when you try to walk around you will loose contact with a surface if it curves too much. This is incredibly annoying and pretty much ruins your ability to walk around at all. This gives the gravity boots no more use than just planting yourself in an area waiting for the enemy. I want to be able to walk around the surface of an asteroid dammit!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That being said, it's a $20 game thats incredibly fun and innovative. The bugs and quirks won't stop or ruin gameplay for anyone. I highly recommend getting the title and getting into this multidimensional space shooter.. Primarily so I can shoot your rocket fuel tank and watch your corpse go careening off into the nearby micrometer storm :)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-7639385516806710202?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/7639385516806710202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/11/twenty-dollars-of-awesome.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7639385516806710202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7639385516806710202'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/11/twenty-dollars-of-awesome.html' title='Twenty Dollars of Awesome'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_371M_Tk8hbU/SvMCMZcW75I/AAAAAAAAAL4/LTBc_Qo32a0/s72-c/Escher%27s_Relativity.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-5065198129795288380</id><published>2009-11-01T10:09:00.000-08:00</published><updated>2009-11-17T10:23:58.750-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><category scheme='http://www.blogger.com/atom/ns#' term='L4D'/><title type='text'>November - A Good Month for Gaming</title><content type='html'>There are so many quality games coming out this month; it's going to be hard deciding which ones I should play. Maybe if I list them out it will help me decide.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Dragon Age: Origins - Nov 3rd (very hard to pass up a Bioware title these days)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Shattered Horizons - Nov 4th (A  sexy looking Zero-G space shooter. For $20 on steam I may have to give this one a try. The graphics look too pretty to pass up.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Call of Duty: Modern Warfare 2 - Nov 10th (Pass up one of the biggest first person shooter launches ever? I think not.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Left 4 Dead 2 - Nov 17th (Being a zombie fanatic this baby is already pre-ordered)&lt;/div&gt;&lt;div&gt;Side Note - The new Star Trek movie is coming out on the 17th as well. This day should be a good mixture of zombie guts and phaser blasts.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Assassin's Creed 2 - Nov 20th (Splinter Cell in the Renaissance era? Count me in)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And as if these titles aren't enough to overload any gamer during November, we have Eve Online: Dominion coming out on December 1st.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Did the list help? No, not really...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-5065198129795288380?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/5065198129795288380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/11/november-good-month-for-gaming.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5065198129795288380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5065198129795288380'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/11/november-good-month-for-gaming.html' title='November - A Good Month for Gaming'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-5848042729318921938</id><published>2009-10-31T11:07:00.000-07:00</published><updated>2009-11-17T10:23:07.216-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Happy Halloween - From Gruggy</title><content type='html'>Gruggy is trying on his new Halloween costume and giving Order quite the scare.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_371M_Tk8hbU/Sux9wyDAQqI/AAAAAAAAALw/wHrVUJbOohA/s1600-h/Gruggy_halloween.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 360px;" src="http://2.bp.blogspot.com/_371M_Tk8hbU/Sux9wyDAQqI/AAAAAAAAALw/wHrVUJbOohA/s400/Gruggy_halloween.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5398828330331947682" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-5848042729318921938?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/5848042729318921938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/10/happy-halloween-from-gruggy.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5848042729318921938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5848042729318921938'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/10/happy-halloween-from-gruggy.html' title='Happy Halloween - From Gruggy'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_371M_Tk8hbU/Sux9wyDAQqI/AAAAAAAAALw/wHrVUJbOohA/s72-c/Gruggy_halloween.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-6916895614946508950</id><published>2009-10-27T09:49:00.000-07:00</published><updated>2009-10-27T09:50:06.165-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blogbanter'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>EVE Blog Banter #13 - Epic Battles</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Welcome to the thirteenth installment of the EVE &lt;a href="http://www.crazykinux.com/search/label/eve%20blog%20banter"&gt;Blog Banter&lt;/a&gt;, the monthly EVE Online blogging extravaganza created by &lt;a href="http://www.crazykinux.com/"&gt;CrazyKinux&lt;/a&gt;. The EVE &lt;a href="http://www.crazykinux.com/search/label/eve%20blog%20banter"&gt;Blog Banter&lt;/a&gt; involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the &lt;a href="http://www.crazykinux.com/search/label/eve%20blog%20banter"&gt;EVE Blog Banter&lt;/a&gt; should be directed &lt;a href="http://www.blogger.com/crazykinux@gmail.com"&gt;here&lt;/a&gt;. Check out other EVE Blog Banter articles at the bottom of this post!&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;The first banter of this 2nd year of EVE Blog Banters comes to us from Zargyl from &lt;a href="http://zargyl.blogspot.com/"&gt;A Sebiestor Scholar&lt;/a&gt;, who asked the following: On the EVE Fanfest 2009 page are pictures of prizes for the &lt;a href="http://fanfest.eveonline.com/GALLERY-SILENT-AUCTION.html"&gt;Silent Auction&lt;/a&gt; that was held during the event. One of these photos was entitled “&lt;b&gt;Design your own EVE mission&lt;/b&gt;”. My question now would be what kind of mission would you write if you got that prize? What would the mission be about? Would it be one using the new system of epic mission arks? What would be the story told by it? Feel free to expand upon his questions and put together your very own mission!&lt;/span&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;div&gt;&lt;p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"&gt;Let's face it - PVE in Eve sucks, at least when compared to other MMO PVE content. The missions are extremely repetitive, I rarely feel immersed in the story line, the environments are boring, and the objectives are incredibly simple and uninteresting. But how could we change this?&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is something I have been thinking about for a while, and in fact I wrote a tutorial mission in a &lt;a href="http://levelcap.blogspot.com/2009/08/how-to-get-more-people-playing-eve.html"&gt;previous blog&lt;/a&gt; that started to scratch the surface of what I want to write about here. So without further ado, lets begin designing a mission.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, I'm not the biggest fan of story writing so I will keep the story simple and just assume that if this mission were to be created, one of the talented CCP writers would create something far more involved.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Mission name&lt;/b&gt;: Operation Kill The Bad Guys (OKBG - let CCP come up with a better name)&lt;/div&gt;&lt;div&gt;&lt;b&gt;Agent Level&lt;/b&gt;: 2&lt;/div&gt;&lt;div&gt;&lt;b&gt;Agent Type&lt;/b&gt;: Gallente&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First thing's first. Accepting the mission would work very much in the same fashion, except that a talking head would appear in a com window. This talking head would represent the commander of OKBG. The commander would deliver a couple of inspirational sentences and then inform the player that he/she would be guiding them throughout the mission. The head would be animated and have actual voice acting rather than just text.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The purpose of this is to facilitate immersion. How often do mercenaries fly off into giant battles after reading a little pamphlet about who to kill? I would imagine, not often. Having a commander's face pop up throughout the mission to give updates on oders (ala Starfox) would be a great way to change mission parameters, remind the player of what they are supposed to do, enhance the sense of realism, and do it all without having to open up another window to read over mission text while you're in combat.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After accepting the mission the player will undock in their usual fashion - hopefully with a cruiser class ship or something adequate to run level 2 missions. The player would also be notified that they need a weber and a scrambler for the mission. The commander window would pop up upon leaving the station saying, head to "these" coordinates. The player would literally be able to click on the word "these" and warp to that location. It is the future after all and one would expect us to have a more refined interface...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Instead of warping into the mission area and being greeted by the usual mass of space with the couple of red targets off in the distance, the player will find themselves right in the middle of a massive Gallente fleet. Carriers, Dreadnoughts, Battleships, and many many supporting ships. What's this you say? We aren't going to take on the whole fleet by ourselves?! That's right, you will be a ship among many NPC ships.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As the mission details are explained with some more briefing from the commander, you will be issued a fleet warp button. Upon clicking "ready", the entire fleet will warp to a new coordinate. When you emerge from warp, you will be greeted by a Caladri fleet of even greater size than your own.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Fighting between the NPCs will break out immediately. Ships will start to explode and that's when your commander shall appear. "I need you to engage and destroy enemy cruiser squadron six". At this point, five Caldari cruisers will be highlighted. They will be flying formation while they snake through the fleet.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Two supporting frigates will join your wings and follow you in pursuit of the enemy cruisers. Upon engaging the cruisers, they will break from their current targets and return fire on you. Your supporting frigates will provide you with armor and shield repairing to a small extent, but for the most part you will be on your own.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After destroying cruiser squadron six your commander will pop in again. "Battleship squadron two is becoming a major problem, we need you to neutralized their engine and warp capabilities while our Moros takes them out". The battleship squadron becomes highlighted and you make your way toward them. As you target and neutralize one, the Dreadnought opens fire and the ship is destroyed. After destroying two of the battleships you are warned that there is an incoming frigate squadron. The cruisers will web you making it difficult to get to the next battleship. You will then be forced to destroy the frigates in between locking down each battleship.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After the battleship squadron is destroyed, the decimated Caldari fleet warp away and your commander will joyously inform you that the mission was a success and that you played a key roll in turning the tide of the battle. You are then credited for completing the mission without having to return to your agent.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I realize this sounds so drastically different from current mission running in Eve but my god it would make them a hell of a lot more entertaining. I hate watching those cinematic trailers of Eve knowing that the game I play will never provide me with visuals like that. Let's take the immersion up a notch and create some truly epic battles for even the low level players to enjoy.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-6916895614946508950?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/6916895614946508950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/10/eve-blog-banter-13-epic-battles.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6916895614946508950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6916895614946508950'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/10/eve-blog-banter-13-epic-battles.html' title='EVE Blog Banter #13 - Epic Battles'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-6251841409346614521</id><published>2009-10-20T10:06:00.000-07:00</published><updated>2009-10-20T10:55:31.570-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>The Patch That Broke The Game</title><content type='html'>The latest Warhammer Online patch was released back on the 15th, and like everyone else who plays the game, I've been online as much as possible to take advantage of the changes.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The most impactful change that has occurred in 1.3.2 is the removal of forts. For those of you who are not familiar with the layout of Warhammer Online, most of the gameplay is based around realm vs realm combat. Players try to capture realms by taking keeps and battle objectives while assaulting and defending against other players.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the end game, there are three different racial territories. Each territory is broken up into four zones. The objective is to completely lock two of the three territories to gain access to assault the opposing team's main city. This is done by capturing all the zones in at least two territory. This is a huge team effort and requires hundreds of people working together to capture all the territories in a zone.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Before the patch, players were required to assault a massive fort at the end of capturing four zones in order to lock the territory. The fort sieges were so difficult to win, that more often than not, players would not even attempt the final battle after capturing four zones and just move to a different area of the world to fight.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This gave the game the feeling that there was no real goal of all the fighting, and that it all really came down to meaningless skirmishes. However, now that forts have been removed, factions are now able to lock two territories to assault cities quite frequently. Sometimes twice in a day.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Having been to several city sieges in the past few days I find myself and many others very disappointed with end game battle. For starters, when a city siege is initiated all other PVP stops for two and a half entire hours forcing everyone who wants to PVP to enter the city siege. Yes this sounds like a great way to form huge battles, but what if you don't like huge battles. What if huge battles in these kind of MMOs ruins all strategy that was previously possible in smaller scale skirmishes?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well that's exactly what happened. City sieges simply come down to, the more numerous force always wins. Instead of being able to take out important targets on your own, battle has now broken down into throwing yourself into the mass of enemy players and hoping that they all die before you. This can look kind of cool at first but it gets old real fast. Especially when you're on the losing team, where there is literally nothing you can do to change the outcome of battle.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now image yourself stuck in a constantly losing battle where the enemy is farming you for experience and you have no other options of gameplay open to you for the next two and a half hours. What the heck were they thinking?! Honestly this seems like a design flaw that they should have caught on the drawing board.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On top of that there are tons of broken quests in the city. Did they even have QA look this over before shoving it out the doors? There is also supposed to be a second stage to the city siege that nobody has been able to reach yet. To get to the second stage requires that all of the city siege instances on a single server are to be continuously dominated by one faction.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Does anyone see a problem with this? Mythic is trying to reward players for making one side an unstoppable force that completely dominates the entire game for two and a half hours. Image how fun that's going to be for the opposing side. You can't go anywhere for two and a half hours where you are not going to be steamrolled by enemy forces.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Some idiot designer needs to get slapped. Every player vs player game has other areas to fight when you are losing the battle at hand. In first person shooters you have the option of switching servers, changing the map, or even trying to organize your team better to sway the battle.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mythic has cornered their players into losing battles and then forces them to stick it out to the bitter end because there is nowhere else they can go. Way to go mythic, maybe you should send your lead designers to basic game design school. Your game is broken!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-6251841409346614521?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/6251841409346614521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/10/patch-that-broke-game.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6251841409346614521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6251841409346614521'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/10/patch-that-broke-game.html' title='The Patch That Broke The Game'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-3601583705090437988</id><published>2009-10-16T10:02:00.000-07:00</published><updated>2009-10-16T10:40:04.991-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ccp'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>The Ultimate Eve Blogger's Hub</title><content type='html'>That's right - I'm talking about the one, the only, &lt;a href="http://www.crazykinux.com/"&gt;CrazyKinux&lt;/a&gt; (CK)! CK is widely regarded as the most influential Eve blogger and distributer of Eve related news and media. Not only does CK get all kinds of cool media directly from CCP for early distribution, but he has also taken it upon himself to create a top notch blogging pack. I am fortunate enough to have been admitted to this blogging pack.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.crazykinux.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 380px;" src="http://4.bp.blogspot.com/_371M_Tk8hbU/StirPhu_2oI/AAAAAAAAALg/3HEKwdm81vM/s400/ck.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5393248837018049154" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When my first blog was only days old I wrote CK an email asking him for advice on how to get people to find, let alone read, my blog. This is what he said.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style="  border-collapse: collapse; font-family:arial, sans-serif;font-size:13px;"&gt;&lt;blockquote&gt;You've got a sweet looking blog, with a great subject matter that's sure to interest a lot of folks out there.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'll be adding your blog to the EVE Blogroll shortly, but other things you can do to "market" your blog would be to read other high traffic blog and comment on a regular basis. You might want to create a Twitter account (doesn't have to be you in-game character; mine's not) and start to follow other EVE bloggers, and partake in the conversation. That should get your site exposed!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Good luck and keep it up!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;David, aka CrazyKInux&lt;/div&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I've taken CK's advice and now my barely two month old blog is getting read, has gotten me publish in EON magazine issue #17, and has provided me with an outlet for my gaming rants.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;CK you have my thanks, appreciation, and my friendship.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Rakanishu&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-3601583705090437988?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/3601583705090437988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/10/ultimate-eve-bloggers-hub.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3601583705090437988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3601583705090437988'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/10/ultimate-eve-bloggers-hub.html' title='The Ultimate Eve Blogger&apos;s Hub'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_371M_Tk8hbU/StirPhu_2oI/AAAAAAAAALg/3HEKwdm81vM/s72-c/ck.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-1506251253901288751</id><published>2009-10-14T21:51:00.000-07:00</published><updated>2009-10-16T10:37:59.630-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Mama Bear</title><content type='html'>I purchased my first Orca today. Since she is now the mining fleet leader I thought the name "Mama Bear" was fitting. Dwarfing the exhumers she mines besides, her pack of drones slowly suck asteroid into her cargo hold, while her far reaching tractor beam scoops up there rest of the fleet's ore.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_371M_Tk8hbU/StaxqUtVmEI/AAAAAAAAALY/PQ-85XycFGk/s1600-h/mining.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://3.bp.blogspot.com/_371M_Tk8hbU/StaxqUtVmEI/AAAAAAAAALY/PQ-85XycFGk/s400/mining.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5392692944494237762" /&gt;&lt;/a&gt;&lt;div&gt;Never has a mining operation looked so.. cool.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mining is a truly relaxing area of eve. The timing of mining lasers, and the quickly executed asteroid locks, keep the ore flowing and the wallet growing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I've decided that my next endeavor will be putting my three character's drone skills to use in missions. I plan on training them all to fly Dominix with high sentry drone skills. My main character can already solo any level 4 mission yet it takes him quite a while. Perhaps three Dominix will speed up the process.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-1506251253901288751?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/1506251253901288751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/10/mama-bear.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1506251253901288751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1506251253901288751'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/10/mama-bear.html' title='Mama Bear'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_371M_Tk8hbU/StaxqUtVmEI/AAAAAAAAALY/PQ-85XycFGk/s72-c/mining.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-2501854086927580064</id><published>2009-10-10T06:54:00.000-07:00</published><updated>2009-10-12T07:37:27.045-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lego'/><title type='text'>Real Men Play With Legos</title><content type='html'>Before I write this post, I just want to say that anyone who makes fun of me for playing with legos can go burn in &lt;a href="http://1.bp.blogspot.com/_371M_Tk8hbU/StCZx4P7GyI/AAAAAAAAAK4/Vypv5sXHe8M/s1600-h/legohell.jpg"&gt;lego hell&lt;/a&gt;. That being said - yes I still play with legos. My latest lego investment was such and awesome lego set that I though I should share it with all of you.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Lego Star Wars Tantive IV (also know as the rebel blockade runner). This baby comes fully loaded with eleven engines, a hammerhead cockpit, escape pods, and even rebel scum.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_371M_Tk8hbU/StCb9giVXXI/AAAAAAAAALI/9x4S0q_mBj0/s1600-h/tantive.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 244px;" src="http://2.bp.blogspot.com/_371M_Tk8hbU/StCb9giVXXI/AAAAAAAAALI/9x4S0q_mBj0/s400/tantive.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5390980234970750322" /&gt;&lt;/a&gt;&lt;div&gt;I've always liked the Blockade Runner and I wished it had made more appearances in the OG Star Wars films. The eleven engine tail gives one the impression that this thing can really punch it, and the hammer head cockpit gives it the appearance that it's supposed to smash through things.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The lego designers really did a great job with this model. The tiny technical details really help give it the Star Wars feel but I think the engines are the real highlight. The fact that lego put in all eleven engines is really a testament to staying true to the original design. Sure not everything is perfectly proportional but it's close enough.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_371M_Tk8hbU/StCcKygDruI/AAAAAAAAALQ/FlgHwCwMWZo/s1600-h/tantiveback.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 270px;" src="http://1.bp.blogspot.com/_371M_Tk8hbU/StCcKygDruI/AAAAAAAAALQ/FlgHwCwMWZo/s400/tantiveback.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5390980463131340514" /&gt;&lt;/a&gt;&lt;div&gt;Six moving turrets, two escape pods, an opening cockpit, and an opening fuselage give this ship a lot of functionality. My only reservation is that it's hard to find a good place to hold this model. There are so many tiny details that you have to be careful not to grab a weak spot when lifting it. This kind of gets in the way of running it around the house making "pew pew" sounds. But alas maybe there are a few things I have outgrown.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now if you will excuse me - Pew pew, Neeeaaarrrr-Kaboom.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-2501854086927580064?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/2501854086927580064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/10/real-men-play-with-legos.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2501854086927580064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2501854086927580064'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/10/real-men-play-with-legos.html' title='Real Men Play With Legos'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_371M_Tk8hbU/StCb9giVXXI/AAAAAAAAALI/9x4S0q_mBj0/s72-c/tantive.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-4482094949675705034</id><published>2009-10-09T15:34:00.000-07:00</published><updated>2009-10-09T15:51:14.738-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>James Cameron + 3D + Sci-Fi = Nerdgasm</title><content type='html'>Some high rez &lt;a href="http://spoilertv-movies.blogspot.com/2009/10/avatar-new-uhq-promotional-pics.html"&gt;pictures&lt;/a&gt; of the new Avatar film by James Cameron have surfaced. I don't know about you guys, but seeing Sigourney Weaver on the set of what is bound to be an insanely rich science fiction film, gives me goosebumps. I will say the Na'vi look a little cartoony, but I haven't seen the movie yet, so maybe the animation makes up for their seemingly flawless complexions.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://3.bp.blogspot.com/_371M_Tk8hbU/Ss-9EjpLotI/AAAAAAAAAKo/j3uDDCaxPhI/s400/navi1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5390735164970869458" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 225px; " /&gt;&lt;/span&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_371M_Tk8hbU/Ss-9dndH8aI/AAAAAAAAAKw/YbwnBwUiRzk/s1600-h/sigourney.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 266px;" src="http://3.bp.blogspot.com/_371M_Tk8hbU/Ss-9dndH8aI/AAAAAAAAAKw/YbwnBwUiRzk/s400/sigourney.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5390735595490767266" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;So when is this coming out? December 18th! What the heck am I going to do until then? Oh.. right... video games :)&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-4482094949675705034?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/4482094949675705034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/10/james-cameron-3d-sci-fi-nerdgasm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4482094949675705034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4482094949675705034'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/10/james-cameron-3d-sci-fi-nerdgasm.html' title='James Cameron + 3D + Sci-Fi = Nerdgasm'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_371M_Tk8hbU/Ss-9EjpLotI/AAAAAAAAAKo/j3uDDCaxPhI/s72-c/navi1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-29301736670610142</id><published>2009-10-07T11:08:00.000-07:00</published><updated>2009-10-07T12:31:04.301-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ccp'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><category scheme='http://www.blogger.com/atom/ns#' term='dust 514'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>Beer - What Would Iceland Do Without It?</title><content type='html'>&lt;p class="MsoNormal"&gt;Probably stop making awesome games and music...&lt;/p&gt;&lt;p class="MsoNormal"&gt;If you're an Eve fan then you are aware that the fanfest was going on over the weekend. Reading some of the &lt;a href="http://ombeve.co.uk/blog/"&gt;blogs&lt;/a&gt; out there, it sounds like it was quite the event. You have to love CCP for doing ridiculous dev videos starring - the devs (obviously).&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I recommend watching both of these vids (&lt;a href="http://www.youtube.com/watch?v=VgvM7av1o1Q&amp;amp;feature=player_embedded"&gt;CCP rap&lt;/a&gt; - &lt;a href="http://www.youtube.com/watch?v=WDTmrbHqlhk&amp;amp;feature=player_embedded#"&gt;beer ship&lt;/a&gt;) for a laugh. Surprisingly good production quality.. I wonder how many ships they could have designed in the time it took to make these.. Bah I won't be negative. This is why I love CCP, they are ridiculous and they clearly know how to have fun which is probably why Eve is in it's current state of awesomeness.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Also in case you're interested in Dust 514 - who isn't - there are some nice new &lt;a href="http://www.youtube.com/watch?v=ED-YF-v7WCw&amp;amp;feature=player_embedded"&gt;gameplay vids&lt;/a&gt; to watch. It looks a lot like Halo, except that you're not fighting pink monsters with the mentality of the three stooges. I may have to buy a console for this game. Maybe I can mine in Eve in between lives on Dust 514..&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-29301736670610142?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/29301736670610142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/10/beer-what-would-iceland-do-without-it.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/29301736670610142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/29301736670610142'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/10/beer-what-would-iceland-do-without-it.html' title='Beer - What Would Iceland Do Without It?'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-5791266964044052462</id><published>2009-10-05T20:11:00.001-07:00</published><updated>2009-10-05T20:17:56.238-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>Zombie Kill of the Week</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_371M_Tk8hbU/Ssq1hNu6J_I/AAAAAAAAAKI/Qza3d0QcCbE/s1600-h/zombieland.jpg"&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;Ever wonder if the zombie apocalypse actually happened would we have awards like zombie kill of the week? Well In "Zombieland" they do. If you haven't seen Zombieland yet, I suggest you stop reading, and go see it right this second. If you're still here then let me tell you why you must see this film.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Following in the footsteps of Shaun of the Dead, Zombieland brings us to a whole new realm of zombie comedy. With the heroic, or not so heroic, narrator Columbus (not Christopher), the audience will soon learn about the rules for surviving in Zombieland. Much like the book "The Zombie Survival Guide" Columbus has his own set of rules.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;You know those moments in horror film when the monster gets shot and falls down and everyone thinks it's dead but it's not actually dead? Well Columbus' double tap rule makes sure he always puts a second round in the head just to make sure. This could also be explored in the form of running over zombies a second time, just to be sure. Needless to say he is able to demonstrate this rule many on several occasions for the audience.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://3.bp.blogspot.com/_371M_Tk8hbU/Ssq1hNu6J_I/AAAAAAAAAKI/Qza3d0QcCbE/s400/zombieland.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5389319486328940530" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 235px; " /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The zombie killing team: The lonely &lt;a href="http://www.imdb.com/name/nm0251986/"&gt;ex-gamer&lt;/a&gt;, a commando Woody Harrelson, the &lt;a href="http://www.imdb.com/name/nm1297015/"&gt;hot chick&lt;/a&gt; from super bad, and a zombie killing version of the &lt;a href="http://www.imdb.com/name/nm1113550/"&gt;girl&lt;/a&gt; from little miss sunshine. Perhaps an odd combination, but hilarious none the less. Throw in an appearance from Bill Murray and you're in for one ridiculously hilarious zombie film. I was so zombie-giddy after watching this film, that I had to take out some of my excitement in left for dead as soon as I got home.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;What is this weird obsession with zombies? Is it wrong that I secretly hope for the zombie apocalypse. Probably.. so I guess I just have to make due with awesome movies like Zombieland.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-5791266964044052462?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/5791266964044052462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/10/zombie-kill-of-week.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5791266964044052462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5791266964044052462'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/10/zombie-kill-of-week.html' title='Zombie Kill of the Week'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_371M_Tk8hbU/Ssq1hNu6J_I/AAAAAAAAAKI/Qza3d0QcCbE/s72-c/zombieland.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-1777417155496621024</id><published>2009-10-01T09:54:00.000-07:00</published><updated>2009-10-01T09:59:07.312-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ccp'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><title type='text'>The Loner</title><content type='html'>&lt;p class="MsoNormal"&gt;The solo player who likes to play MMOs. &lt;a href="http://www.zenofdesign.com/"&gt;Damion Schubert's&lt;/a&gt; "&lt;a href="http://www.zenofdesign.com/TheLoner.pptx"&gt;The Loner&lt;/a&gt;" presentation explains the situation in all of its intricacies. Players who, for one reason or another, end up playing solo in massively multiplayer games.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;This brings me back to my issue with CCP introducing the new join corp button as their solution to getting new players hooked. According to Damion Schubert, that could be the wrong move to make for a good percentage of the loners out there. I know I have addressed the "&lt;a href="http://levelcap.blogspot.com/2009/08/how-to-get-more-people-playing-eve.html"&gt;how to get more people playing Eve&lt;/a&gt;" issue before but I thought that this would add a little bit more weight to the argument.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I listed out the ten loner types that Damion mentions in his presentation. I think I'm somewhere between "the introvert" and "Commitment Phobic". Which loner are you? If any...&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Loner 1 - "The new kid in town"&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The new player is a tabula rasa.&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;No connections, no friends, no clue.&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Friends that do come may quit.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Loner 2 - "The Daria"&lt;/b&gt; (Like from the show Daria)&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;In general, other people are a tragedy - but they are occasionally entertaining.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Loner 3 - "The Sociopath"&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Doesn't understand what is appropriate social conventions&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;The real problem is when they also don't care.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Loner 4 - "Mr. Lunch At His Desk"&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Playing on a very strict timetable.&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Playing at unusual hours.&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Playing on a non-gamer box.&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;May not have Voice Chat available&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;May want to group, but social friction makes this untenable.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Loner 5 - "The Introvert"&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Reaching mass markets does not mean we're now reaching mostly extroverts.&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;According to Myers-Briggs, 50% of the population are introverts.&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;And we will always skew towards introverts.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Loner 6 - "The Adrift"&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Some people are alone unwillingly.&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;In this case, being solo is a broken state.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Loner 7 - "The Unworthy"&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Want to be part of 'the club', but aren't sure they have the chops.&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Sometimes they don't.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Loner 8 - "The Vacationer"&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;"I need some 'me' time."&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;This player wants to escape his in-game obligations.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Loner 9 - "The Commitment Phobic"&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Leery of long-term time commitments or scheduled events&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Possible real-life distractions&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Concern about falling with a groups of incompetents or bad leadership&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Deep dislike of drama&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;May have had a bad experience&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Loner 10 - "The Garbo"&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;"I just want to be alone."&lt;br /&gt;&lt;span style="mso-tab-count:1"&gt;                &lt;/span&gt;Some people just like the level (or whatever) game.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-1777417155496621024?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/1777417155496621024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/10/loner.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1777417155496621024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1777417155496621024'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/10/loner.html' title='The Loner'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-7015145455924978074</id><published>2009-09-28T07:45:00.000-07:00</published><updated>2009-09-28T07:49:59.846-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='moo'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><title type='text'>My First Podcast!</title><content type='html'>Saturday evening I logged on skype and joined a group call with &lt;a href="http://commonsensegamer.com/"&gt;Darren&lt;/a&gt;, &lt;a href="http://journeyswithjaye.com/"&gt;Karen&lt;/a&gt;, and &lt;a href="http://middleearthadventurer.blogspot.com/"&gt;Richard&lt;/a&gt; to create episode #54 of the &lt;a href="http://www.virginworlds.com/podcast.php?show=5&amp;amp;ep=54"&gt;Shut Up. We're Talking.&lt;/a&gt; podcast. Darren, a veteran blogger and a Host of SUWT, was kind enough to not only invite me onto the show, but also allocate a significant portion of time talking about one of my &lt;a href="http://levelcap.blogspot.com/2009/09/fun-vs-addictive.html"&gt;blog topics&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If you haven't listen to SUWT I suggest you go check it out. If you like hearing avid MMO gamers really get into the nitty-gritty of what's going on in MMOs and where they're heading then I think you will enjoy it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-7015145455924978074?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/7015145455924978074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/my-first-podcast.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7015145455924978074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7015145455924978074'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/my-first-podcast.html' title='My First Podcast!'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-7988019727214740165</id><published>2009-09-26T13:47:00.000-07:00</published><updated>2009-10-01T09:54:21.197-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='single player'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>Avatar The Game - Sending The Wrong Message?</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"   style="  white-space: pre; font-family:Arial, sans-serif;font-size:10px;"&gt;&lt;object width="500" height="303"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uU__ULnPB0k&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/uU__ULnPB0k&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="303"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Is it just me or does this footage of Avatar The Game make you feel kind of bad? I mean yes the world looks cool, and all of the awesome marine weapons and equipment look sweet - but what are you doing with it?... Killing animals.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I get that this is largely in tune with the movie's plot but I don't know if I can have fun playing a game that's about slaughtering animals with air strikes, grenades, and stealth systems. I know, I know.. The game will eventually progress into the more involved conflict between man and the Na'vi but how much of this wildlife slaughtering do I need to do first?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The extended fighting scene with the giant beast thingy looks cool but doesn't anyone else feel bad for this thing? Again I'm sure this is the overlying moral point of the game. Don't invade other civilizations and blow the crap out of them with your superior weapons. But how much of the game am I going to have to go through to learn this point.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I have a feeling that they are going to use it as a way to get you angry at the marines in the start of the game so that it justifies killing them later. However, releasing a video that shows, primarily, blowing the crap out of wildlife doesn't exactly send the right message.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-7988019727214740165?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/7988019727214740165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/avatar-game-wrong-message.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7988019727214740165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7988019727214740165'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/avatar-game-wrong-message.html' title='Avatar The Game - Sending The Wrong Message?'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-3395129532609412361</id><published>2009-09-25T07:45:00.000-07:00</published><updated>2009-09-26T13:53:02.936-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ccp'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Alliance Tournament 7</title><content type='html'>&lt;p class="MsoNormal"&gt;Semi Final Match: Pandemic Legion vs. Manifest Destiny. Holy gawd.. Pandemic legion steam rolled through this match. Only four minutes until Pandemic Legion destroyed every single Manifest Destiny ship without losing a single ship of their own. This is truly unbelievable.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Using a team of all Minmatar ships, except for a single Gallenete interceptor, Pandemic legion unleashed a force that felt Minmatar through and through. Fast flying, point blank range, and heavy hitting is what their setup brought to the arena, and it cleaned up fast.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;This makes me want to give up my drone whoring days and just go all out Minmatar. There is really something to be said for fitting an entire squad that can move faster than 3,000m a sec.&lt;/p&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7g_kQw_b0SQ&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/7g_kQw_b0SQ&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;For those of you who do not play Eve I would still recommend watching the match. It's a good bit of spaceship combat and things explode.. A lot. Thanks to &lt;a href="http://www.sobaseki.com/wordpress/"&gt;Morphisat&lt;/a&gt;, for tuning me into this match!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-3395129532609412361?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/3395129532609412361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/alliance-tournament-7.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3395129532609412361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3395129532609412361'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/alliance-tournament-7.html' title='Alliance Tournament 7'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-4372542763554535761</id><published>2009-09-23T13:23:00.000-07:00</published><updated>2009-09-23T13:33:04.309-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='single player'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Kapow! - Whap! - Zlonk!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_371M_Tk8hbU/SrqEUK-Lv4I/AAAAAAAAAKA/LpJTNnXguhs/s1600-h/Batman-Arkham-Asylum-Preview.bmp"&gt;&lt;br /&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_371M_Tk8hbU/SrqEUK-Lv4I/AAAAAAAAAKA/LpJTNnXguhs/s400/Batman-Arkham-Asylum-Preview.bmp" border="0" alt="" id="BLOGGER_PHOTO_ID_5384761786552270722" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;Excuse the title. I've just been feeling a little batman centric the past couple days. I finally caved in a bought Arkham Asylum and I must say that it is well worth the fifty bucks. Especially since this title had me feeling a bit wary.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;You see, everyone told me that fallout 3 was an awesome game, and so I bought it and then got &lt;a href="http://levelcap.blogspot.com/2009/09/am-i-only-person-who-didnt-like-fallout.html"&gt;bored of it&lt;/a&gt; in about 3 hours. So naturally, I was feeling quite skeptical about another single player title that everyone seemed to like. Thankfully I caved in, and am now experiencing tons of punch filled gaming goodness. Crraack! - Whamm!.. Sorry.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;But speaking of "Craack and Whamm", the combat in Arkham Asylum is so much fun. Whoever was in charge of the animation system in this title should be given a medal. The combos are fluid, the punches look painful, and batman can take on 6 guys and make it look believable.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;This is all combined with a really fun and easy to use stealth system. After all, Batman isn't a brawler and the game doesn't reward you for playing like one. Waiting until one of the bad guys has strayed away from the pack and then swooping down on him, is fun every time. I like to pounce down to take someone out silently and then grappling hook away before anyone notices.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Clearly the guys over at Rocksteady really nailed the combat system, but they didn't stop there. Using the &lt;a href="http://www.unrealtechnology.com/technology.php"&gt;Unreal 3&lt;/a&gt; engine (my favorite game engine) they crafted a dark and beautiful world. The art is gorgeous and everything is very well polished. The immersive world doesn't give you many opportunities to remember that you're playing a game. When I played, I wasn't just trying to get to the next level - I was engaged and interested in exploring and tracking down the bad guys. That's rare for me. It probably helps that the voice talent in the game is astounding.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Getting Mark Hamill back to do the voice of the joker was a very strong move and it's perhaps the most impactful voice acting I've heard in any game. Throughout your adventure the Joker is frequently chiming in on TV screens or loud speakers. Hamill's perfectly executed demonic giggle, coupled with the joker's sense of humor, really breathes life into a video game character more so than anything I felt before.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The combat is amazingly fun, the graphics are stunning, the voice acting rocks, and the story ain't bad either! It's also out for the PC, PS3, and 360 so you really don't have an excuse not to get this game. Unless you don't like Batman or only own a Wii, in which case I am very sorry for you.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;As for me I'm off to play more Arkham Asylum - Kapow! Blaamm! Vronk!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-4372542763554535761?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/4372542763554535761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/kapow-whap-zlonk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4372542763554535761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4372542763554535761'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/kapow-whap-zlonk.html' title='Kapow! - Whap! - Zlonk!'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_371M_Tk8hbU/SrqEUK-Lv4I/AAAAAAAAAKA/LpJTNnXguhs/s72-c/Batman-Arkham-Asylum-Preview.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-6012334652636151468</id><published>2009-09-21T13:17:00.000-07:00</published><updated>2009-09-21T13:25:16.109-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Getting Back in The Swing</title><content type='html'>&lt;p class="MsoNormal"&gt;Well I'm back from a two week vacation in California. I saw some beautiful sights, went camping, saw family and... it's nice to be back in front of the warm glow of my computer screen. I'm looking forward to my nightly Warhammer gaming session with the Orange County guys (and girl). &lt;a href="http://levelcap.blogspot.com/2009/08/gruggys-bio.html"&gt;Gruggy&lt;/a&gt;, my level 31 choppa has some catching up to do with the rest of them, but I don't anticipate that slowing things down too much.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;I'm now strongly considering getting &lt;a href="http://www.batmanarkhamasylum.com/"&gt;Batman Arkham Asylum&lt;/a&gt; as it's been getting phenomenal reviews. Fifty bucks is a lot for a linear single player game, but I like batman and it's hard to ignore the entire gaming communities reviews. Even &lt;a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/926-Batman-Arkham-Asylum"&gt;Yahtzee&lt;/a&gt; liked it, so I guess I have to play it now.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I just dropped some cash on a nice Samsung virtual surround sound system for the TV and I must say it's making the nightly Battlestar Gallactica episode with the girlfriend far more immersive. Space should always have a subwoofer to compliment it.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I have a lot of catching up to do with the &lt;a href="http://www.eveonline.com/events/alliances/tournament/t7/"&gt;Eve Alliance Tournament&lt;/a&gt; but I hear that Pandemic Legion pulled off a nice victory, and managed to spice things up with their stealth bombers. I'm sure that's going to be a fun watch.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Also, my mouth is starting to water in anticipation for the new Navy Issue Battleships. In particular the &lt;a href="http://www.ninveah.com/2009/09/navy-dominix.html"&gt;Navy Dominix&lt;/a&gt;. I know it isn't the most exciting new Navy Issue ship, but I'm a drone boat kind of guy and a beefier drone boat is always welcome.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;- Rakanishu out&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-6012334652636151468?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/6012334652636151468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/getting-back-in-swing.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6012334652636151468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6012334652636151468'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/getting-back-in-swing.html' title='Getting Back in The Swing'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-6789851573738363940</id><published>2009-09-19T23:06:00.000-07:00</published><updated>2009-09-19T23:19:22.020-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='moo'/><category scheme='http://www.blogger.com/atom/ns#' term='ccp'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Eve Planet Updates – It’s About Time</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;blockquote&gt;Gah! Trying to blog while being on the move sucks. Its not as easy to find a free internet connection as one might think.. even in downtown LA. Everything is on an open network but as soon as you try to get online you get stopped by a pay-to-use site an can't access anything. Even the airports want money to surf the web now?! Well I have internet now so I can finally post this slightly out of date article.&lt;/blockquote&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;I’m sure I complained about this in the past.. or at least thought about complaining. I have always felt that CCP really needed to upgrade the planet visuals. The lack of atmosphere graphics has been somewhat disappointing, especially to someone who really believes that small aesthetic changes can have fairly large impacts on the gaming experience.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The &lt;a href="http://www.youtube.com/watch?v=dYBLP9hxWVE"&gt;videos&lt;/a&gt; showing the new planetary effects really makes space feel more like.. space. The glowing atmosphere looks very realistic, and the highly detailed planet surface looks great. I’m very curious to see how inhabited planets look. It would be nice to see moons get an overhaul as well.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I’m sure that these updates are in preparation for the new planetary control mechanic that CCP is releasing with Dust, but even so, it’s a long overdue update. Now if we can just get them to update everything else that hasn’t changed since 2003 (perhaps the user interface) I will be quite happy.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-6789851573738363940?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/6789851573738363940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/eve-planet-updates-its-about-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6789851573738363940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6789851573738363940'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/eve-planet-updates-its-about-time.html' title='Eve Planet Updates – It’s About Time'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-9043149264003102967</id><published>2009-09-17T16:37:00.000-07:00</published><updated>2009-09-17T16:38:38.618-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><title type='text'>Gaming Withdrawal</title><content type='html'>&lt;p class="MsoNormal"&gt;I have been away from home for eleven days now. I flew down to California on the 6&lt;sup&gt;th&lt;/sup&gt; and so far it’s been pleasant. I’ve gone camping, I’ve hung out with friends, and I’ve blogged plenty on my little netbook. However, I am really starting to feel the tug of gamer withdrawal. My speedy gaming machine is just sitting at home, with nobody to boot it up and try out all the cool games that I’m missing.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I wasn’t expecting Batman Arkam Asylum to be anything interesting, but now I hear it’s really great and here I am stuck with my little netbook, powerless to do anything about it.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;To make things worse, I have been waiting to play Dirt 2 ever since it was announced, and naturally it gets released when I’m away from home. The graphics look so sweet, I’m just itching to get behind to wheel and… well knowing my driving skills, probably hit a tree going 90.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Oh well, I’m heading back on the 19&lt;sup&gt;th &lt;/sup&gt;which should be soon enough to inject sweet gaming goodness into the vein.. Sigh – games I miss thee.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-9043149264003102967?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/9043149264003102967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/gaming-withdrawal.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/9043149264003102967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/9043149264003102967'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/gaming-withdrawal.html' title='Gaming Withdrawal'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-6676912387535902126</id><published>2009-09-15T17:39:00.000-07:00</published><updated>2009-09-15T18:15:53.059-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wow'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><title type='text'>Fun vs. Addictive</title><content type='html'>&lt;p class="MsoNormal"&gt;Games used to be about having fun. Now I fear that addictive design choices are preferable to fun design choices. The success of a game is no longer based on how much fun you have while playing it, but rather the amount of people who play the game. World of Warcraft has eleven million subscribers, but are they actually having fun?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Sadly, the success of a title often goes hand in hand with the addictiveness of the title. World of Warcraft is crafted around keeping people playing the game. Loot, skills, bosses, and achievements are all cheap tools for getting people to play more. I feel that developers have become too dependent on these tools and are forgetting to throw in challenge, innovation and immersion.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;There was a time when games were developed by small groups of people. Sometimes even a single person who had an idea to make something fun - maybe even innovative, interesting, or challenging. I fear that today’s gaming industry has become more like the movie industry: large companies looking at the bottom line and pumping out titles that are guaranteed to make money. Successful formulas are used over and over again, until the consumers want something new. Then and only then do we see innovation.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;It’s hard to remove things like loot from a game. I like finding loot and customizing my character. But it should not be the driving force when playing a game. Loot, leveling, and achievements should all be secondary to fun.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I dream of a day where I can play an MMO and never hear the term “grinding”. I dream of a day where I log on without thinking about how much more experience I need before the next level. When that day comes I believe the gaming industry will be a better place. However, changing our design principles to meet these dreams requires a moral decision. This decision may not be beneficial to industry profits, but it will be beneficial to the gaming community, by creating a higher quality gaming experience.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;We can’t lose sight of what games are all about – FUN. Relying on immersive and challenging gameplay instead of materialistic tendencies is a great place to start.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;- rant over&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-6676912387535902126?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/6676912387535902126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/fun-vs-addictive.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6676912387535902126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6676912387535902126'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/fun-vs-addictive.html' title='Fun vs. Addictive'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-6885316578610142942</id><published>2009-09-14T12:02:00.000-07:00</published><updated>2009-09-14T12:02:48.835-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game idea'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Does Eve’s Universal Camera Ruin Immersion?</title><content type='html'>&lt;p class="MsoNormal"&gt;I have been thinking about the impact of Eve’s free roaming camera setup and how it may affect game immersion. It’s kind of weird but, the more I think about the ability to freely move the camera about, the more I feel it takes away from the realism.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Now the reasoning that Eve uses to explain the ability to orbit a camera around your ship or any object within range of your ship, is that millions of micro-cameras have been deployed through space. Logistically this doesn’t make sense. To get millions of cameras hundreds of kilometers around your spaceship instantaneously within milliseconds of entering a system would require immense resources and frankly wouldn’t work within Eve’s physics.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Now I’m almost never ‘the guy’ who likes to argue that “unrealistic” is a reason to change the way a game is played. I think designers should use whatever means they have to make a game fun and playable.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;That being said, I think eve could be a better experience if players were limited to orbiting their cameras in a close proximity their own ships and nothing more. The “look at feature” should be changed to a “focus on” feature. This would provide players with an extreme zoom image of whatever they want to view. This could be similar to Star Trek when they use the bridge screen to zoom in on enemy ships.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Here are the reasons why I think this would make Eve a better experience.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;1 – It would allow players to hide behind asteroids. Why not make asteroids or space objects a part of Eve combat. Let pirates hide behind asteroids and then ambush unsuspecting miners at the last second. It would also make large objects valuable in massive fleet battles. Flying injured ships behind large objects for temporary cover from targeting could be an interesting tactic as well.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;2 – It would make Eve appear bigger. When you can immediately zoom out 100km to dwarf a Titan it takes away from Eve’s massive and impressive scale. Orbiting a giant space station takes away from the awe and mystery. If you want to see the other side of a station, you would have to fly around it.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;3 – It destroys the mystery of space. Why explore when you can move your universal camera to any location at any time. Upon entering a new deadspace zone, players can just zoom out to reveal everything in the zone that they need to worry about.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;4 – In Eve you fly a single ship. When fighting the enemy, sometimes you’re not even away of shots impacting you because the universal camera is elsewhere. The only thing necessary to watch is the status bar of your ship’s health. I think you should feel bound to your ship, and always aware of the specific things that are occurring with it. &lt;/p&gt;  &lt;p class="MsoNormal" style="margin-top:12.0pt"&gt;With the removal of the universal camera system, players would no longer be able to zoom 100km out using the actual camera. Players would still need some way to switch into a tactical overlay mode. To fix this, the camera could immediately switch into a digital projection mode, when zooming away from your ship. It would be sort of like a virtual overlay that works similarly to zooming the camera all the way out. This would allow players to have their tactical overlay but remind them that it’s just a digital projection of space, rather than a true image of the battlefield.&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-top:12.0pt"&gt;Other than tactical overlay I can’t think of too many things that would be lost by getting rid of the universal camera system. Sure people would complain about it at first, as it would feel somewhat restrictive when compared to the freedom they were used to having. However, I believe they would quickly come to appreciate the new sense of immersion that it would provide them with.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-6885316578610142942?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/6885316578610142942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/does-eves-universal-camera-ruin.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6885316578610142942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6885316578610142942'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/does-eves-universal-camera-ruin.html' title='Does Eve’s Universal Camera Ruin Immersion?'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-3097325825091498611</id><published>2009-09-11T11:24:00.000-07:00</published><updated>2009-09-11T11:39:55.437-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game idea'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>The Dominion Cometh</title><content type='html'>&lt;p class="MsoNormal"&gt;I just read the first &lt;a href="http://www.eveonline.com/devblog.asp?a=blog&amp;amp;bid=691"&gt;dev blog&lt;/a&gt; that gives us some details on what to expect from the new &lt;a href="http://www.eveonline.com/dominion/"&gt;Dominion&lt;/a&gt; expansion for Eve Online, and let me say it sounds quite exciting. I’m not going to reiterate everything the blog said but I will say that creating stargate upkeeps sounds like a phenomenally great idea.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;It will keep large corps from expanding at unrealistic paces. If some massive corp grabs ten systems in one weekend they will have a substantial increase in their rent. Hopefully this will require large corps to abandon some of their unused territory upon initial release and open up some systems for smaller corps to setup base in null sec.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;This should also make corps who are bent on galactic domination rethink their mission statements. Does it really make sense to control everything when you only have enough player to utilize ten percent of it? Perhaps Eve corps will actually start to behave like real corps. All attacks will have economic and political backing. No longer will it make sense to attack space that isn’t worth maintaining. You attack you enemies if they hold valuable systems or pose a direct threat to you. Not more bored weekend warriors taking over the galaxy just for the fun of it.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I don’t usually like to theorize what the details of an expansion might actually be, but when they mention that players will have new tools to defend their space, I can’t help but think that, perhaps, players will be able to hire Concord or NPC mercenaries to help out in battles. Just like the NPC ships that attack members in faction warfare, maybe systems will also be able to hire NPC mercenaries. This could be very useful for smaller industrial based corps who are looking for enough protection to fend off small raider gangs just looking to pop some Hulks.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Anyway I’m quite excited for the new expansion and I look forward to seeing how it will remap null sec.&lt;sub&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/sub&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-3097325825091498611?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/3097325825091498611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/dominion-cometh.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3097325825091498611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3097325825091498611'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/dominion-cometh.html' title='The Dominion Cometh'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-7108667975604034216</id><published>2009-09-10T14:54:00.001-07:00</published><updated>2009-09-10T15:03:54.543-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>9 – Post-Apocalyptic Sock Puppets</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_371M_Tk8hbU/Sql3ASvgg9I/AAAAAAAAAJ8/x1x72BtpKGI/9.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 281px;" src="http://lh3.ggpht.com/_371M_Tk8hbU/Sql3ASvgg9I/AAAAAAAAAJ8/x1x72BtpKGI/9.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;When I first saw the previews to 9, the Tim Burton produced post apocalyptic sock puppet adventure movie, I was intrigued to say the least. The art style looked phenomenal and the ruins of human civilization seemed like a great place to have an adventure.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The film definitely delivered on the look and feel I was hoping to see. The sock puppet creatures had many cool little toys fabricated from things like fishing hooks, thread, scissors, candles, batteries, and more. The use of the environment to defeat enemies was entertaining and allowed for interesting Jacky Chan style action sequences. Doing intense action at a miniature level can be hard, and I think that they pulled it off for the most part.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Sadly the film completely lost its footing with the story line. The premise was intriguing and although they attempted to explain many things throughout the plot it was clear that the writers hadn’t put much thought into some of the main issues. For example, the significance of the number 9, the title of the freaking film, is never actually addressed! Yes it’s the main character, and yes there are nine of them, but why?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The story at least explains how the sock puppets where created but never backs up the reason as to why they were created. At one point the writers deliver the line “to save the world” as being the reason for their existence. Even if this is the most cliché line in movie existence, I was prepared to accept it if they gave us a reason as to how or why this is their destiny. They do not.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The more the film got into explaining things, the more plot holes appeared. It was like science fiction writers were relying on fantasy reasoning to drive the plot. Why does the giant machine suck souls? Because souls are fuel for mechanical beings?... Don’t expect anything more intricate from the writers.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Despite the huge problems with the story I was still quite entertained. The environment had enough intrigue to keep me glued to the screen. The action was fun and the art was phenomenal. It’s weird but I can see myself watching this film again, which really speaks for the art style. To get the most out of this film, I recommend taking the story very lightly and just enjoying the adventure that plays out before you.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-7108667975604034216?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/7108667975604034216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/9-post-apocalyptic-sock-puppets.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7108667975604034216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7108667975604034216'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/9-post-apocalyptic-sock-puppets.html' title='9 – Post-Apocalyptic Sock Puppets'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_371M_Tk8hbU/Sql3ASvgg9I/AAAAAAAAAJ8/x1x72BtpKGI/s72-c/9.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-5206842108281954969</id><published>2009-09-08T15:51:00.000-07:00</published><updated>2009-09-08T16:08:17.432-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game idea'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><title type='text'>Leveling - Can We Get Rid of It?</title><content type='html'>&lt;p class="MsoNormal"&gt;I just got through listening to the “&lt;a href="http://virginworlds.com/podcast.php?show=5&amp;amp;ep=53"&gt;Shut Up. We’re Talking&lt;/a&gt;” podcast, hosted by Darren from the &lt;a href="http://commonsensegamer.com/"&gt;Common Sense Gamer&lt;/a&gt;. In the latest show, the podcasters bring up some interesting concepts about flawed game mechanics in MMOs.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Their discussion delved into pre level cap gameplay and post level cap gameplay, and how games change drastically after achieving player caps. Some players seem to live for grinding, questing and progressing in levels while others only begin to have fun after hitting their maximum level.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The problem a lot of players face during pre level cap gaming is that it can be very difficult to find PUGs (pick up groups) to play with. A difference of ten levels often means the complete lack in usefulness of the lower level character. Thus, if you cannot find a group of equally leveled players you may be stuck soloing your quests. Even if you're really good at the game, your talent is often considered secondary to your character level.&lt;/p&gt;&lt;p class="MsoNormal"&gt;To make matters worse, games are so easy these days any idiot can progress to the higher levels. This allows a level forty player to utterly destroy a level thirty player during combat even if the level thirty is more talented. Levels, currently, only resemble the amount of time one has been playing a game and do not in any way guarantee player skill.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The only solution to this problem, that I can see, is to drastically reduce the bonuses of leveling up. Eve Online has come fairly close to accomplishing this. Skills in Eve do help to improve combat effectiveness, but it doesn’t mean that someone with eighty million skill points will always win against someone with six million skill points. Talent and strategy are still the biggest determining factors in when it comes to winning battles.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I now find myself asking the question “is it possible to design a fantasy MMORPG where a level one warrior can defeat a level sixty warrior, and still be a successful title?” The traditional level up system has become so engrained in our idea of what makes an MMORPG that I fear we may not be able to brush it off so easily. It also provides a great medium for addictive gameplay which developers are not going to toss out unless they have something else to replace it.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I think one way of solving this is, letting players level up in a way that opens up more styles of gameplay rather than just making them flatout tougher. I find that this feature appears in games like Call of Duty 4 and Planetside. In my very first multiplayer match of Call of Duty 4, I was able to place first with a level one character because of my skill with first person shooters. This was extremely rewarding, however, when I faced off against more skilled opponents I quickly became aware that some of the perks I could achieve through the leveling system would introduce valuable methods for outsmarting my opponents.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I think, if developers were to enable a similar leveling system in MMORPGs, they could still retain the addictiveness of a leveling system and at the same time allow low level characters to play a valuable role in all situations.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-5206842108281954969?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/5206842108281954969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/leveling-can-we-get-rid-of-it.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5206842108281954969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5206842108281954969'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/leveling-can-we-get-rid-of-it.html' title='Leveling - Can We Get Rid of It?'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-7260069722165887844</id><published>2009-09-07T15:49:00.000-07:00</published><updated>2009-09-08T08:12:13.891-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ccp'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Alliance Tournament 7 - Looks Good!</title><content type='html'>If you play Eve or have a friend who plays Eve there is a good chance that you have heard about Alliance &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;Tournament&lt;/span&gt; 7. Over the weekend &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;CCP&lt;/span&gt; had the first rounds of competition, and let me say that the production quality is top notch.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The announcers were all well chosen candidates. They keep the information coming and do a great job of explaining the nuances for someone who isn't as familiar with all of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;PVP&lt;/span&gt; mechanics. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Crovan&lt;/span&gt; from &lt;a href="http://www.virginworlds.com/podcast.php?show=17&amp;amp;ep=23"&gt;The Drone Bay&lt;/a&gt;, one of my favorite Eve &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;podcasts&lt;/span&gt;, can be heard covering several of the matches.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There are a couple of new graphics added to the videos showing which teams are which at the start of the round. The new &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;particle&lt;/span&gt; effects are great to see and they really bring a new level of flare to what otherwise might be some outdated explosions and firing effects.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;CCP&lt;/span&gt; has allowed remote repairing back into the matches, it has slowed things down a bit, but at least makes the combat more realistic. It's also neat to see some tech 3 ships duking it out in the heat of battle.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My only real complaint is that sometimes the visuals are hard to match up with what the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;announcers&lt;/span&gt; are talking about. Perhaps zooming the camera back a bit so that viewers can get a better idea of the distances would help. Also the addition of a system that would allow us to see the ships that the announcers are speaking about would be great. It's a little awkward when we don't get to see the kills &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;because&lt;/span&gt; the camera is focused on some other element of the battle.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Otherwise they are great fun to watch and I recommend that everyone (even non Eve players) go &lt;a href="http://www.youtube.com/CCPGAMES"&gt;check them out&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-7260069722165887844?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/7260069722165887844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/alliance-tournament-7-looks-good.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7260069722165887844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7260069722165887844'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/alliance-tournament-7-looks-good.html' title='Alliance Tournament 7 - Looks Good!'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-6944414121100737065</id><published>2009-09-05T18:37:00.001-07:00</published><updated>2009-10-25T13:01:20.979-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blogbanter'/><category scheme='http://www.blogger.com/atom/ns#' term='game idea'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>EVE Blog Banter #11 - I Can Haz Tech 3 Battleships?</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"   style=" color: rgb(204, 204, 204);  font-family:Trebuchet;font-size:12px;"&gt;Welcome to the eleventh installment of the &lt;a href="http://www.crazykinux.com/search/label/eve%20blog%20banter" style="color: rgb(102, 181, 255); text-decoration: none; "&gt;EVE Blog Banter&lt;/a&gt;, the monthly EVE Online blogging extravaganza created by &lt;a href="http://www.crazykinux.com/" style="color: rgb(102, 181, 255); text-decoration: none; "&gt;CrazyKinux&lt;/a&gt;. The &lt;a href="http://www.crazykinux.com/search/label/eve%20blog%20banter" style="color: rgb(102, 181, 255); text-decoration: none; "&gt;EVE Blog Banter&lt;/a&gt; involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed &lt;a title="mailto:crazykinux@gmail.com" href="mailto:crazykinux@gmail.com" target="_blank" style="color: rgb(102, 181, 255); text-decoration: none; "&gt;here&lt;/a&gt;. Check out other &lt;a href="http://www.crazykinux.com/search/label/eve%20blog%20banter" style="color: rgb(102, 181, 255); text-decoration: none; "&gt;EVE Blog Banter&lt;/a&gt;articles at the bottom of this post!&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote style="margin-top: 1em; margin-right: 20px; margin-bottom: 1em; margin-left: 20px; "&gt;This month's banter comes to us from Joe Brusati a long time reader of &lt;a href="http://www.crazykinux.com/" style="color: rgb(102, 181, 255); text-decoration: none; "&gt;CrazyKinux's Musing&lt;/a&gt;, who asks the following: CCP states that T3 Strategic Cruisers are just the start for the T3 line-up. In future Eve expansions what would you like to see as the next T3 ship type. Please be specific on details about what role this ship would play, cost of manufacturing, and the different modules that would be available for it, and of course you must give your T3 ship a name!&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;I apologize for the Lolcats headline, I blame it on a complete lapse in creativity. In my defense I have been cooped up here in the airport with nothing better to do than entertain my girlfriend (mostly myself) with time wasting website a la Icanhascheeseburger.com.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;But as the title suggests I think that Tech 3 battleships are the way to go for the next T3 advancement. Yes it’s the obvious choice, but I also believe it’s the best choice. This isn’t to say that I&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;think that we shouldn’t &lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;explore things like tech 3 frigates, but I believe the next iteration of battleships would have a much more profound impact on Eve.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Battleships are the current staple of any large fleet engagement, and they are also the ship of choice for level 4 mission runners. By introducing the next level of battleships to the player base, I believe it could spice up the combat quite dramatically.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;As far as tech 3 cruisers go, I think the design principles were on the right track. Obviously it’s still taking a while for prices to stabilize, but otherwise I think we can consider them a success. Once wormhole operations, such a &lt;a href="http://lifeinlowsec.blogspot.com/2009/08/dancing-on-hot-tin-roof.html"&gt;Mynxee's wormhole base&lt;/a&gt;, become more prevalent throughout Eve the prices should come down considerably. I believe 200 million Isk was what CCP intended for the final prices.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;A tech 3 battleship should have a price point right around a billion isk. The tricky part is trying to design tech 3 battleships that don’t replace Marauders. Sure Marauders are great for killing and salvaging, but if a Tech 3 ship can run mission faster I’m sure that players would quickly make the switch. Perhaps I am taking this consideration the wrong way.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Eve is not like other games, where each item and tool needs to serve a useful function. It’s more like the real world. If new technology emerges that makes old technology obsolete, then that’s that. Similarly in Eve, the emergence of Hulks made the Covetor obsolete.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Ok so what should Tech 3 Battleships do? Well, much like Tech 3 cruisers are more powerful and more customizable that regular cruisers, Tech 3 Battleships should serve the same function. However, I think that CCP played it too safe with strategic cruisers. All of the new abilities we’re pretty much what players were expecting. More powerful versions of what they already had. Excluding the addition of a module that negated the jamming effects of interdiction spheres, nothing new what added through these ships.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;With Tech 3 battleships I want CCP to design modules that allow players to create ships that will be flown unlike any other ship. Here are a couple ideas for spicing up Tech 3 battleships.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Gallente – Some galllente modules would provide great increases to drone damage. If built correctly, players could out damage a Dominix in drone firepower. However, if built this way players would be severely limited with high slots. Maybe only one or two high slots with no turret or missile launchers, making it a true drone boat.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Minmatar – Players should be able to create a battleship with frightening speed. Not a tackler battleship, but something that could hit 4 km a sec, with decent &lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;agility. To get a ship this fast and agile would require a huge sacrifice in armor modules.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Caldari – Perhaps several modules that allow battleship pilots to fire cruiser sized missiles with massive damage bonuses to allow battleships to maintain their current damage output, but also engage smaller craft effectively.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;These are just few ideas to get people thinking. I’m not particularly committed to any of these examples, but I am committed to the idea of creating ships that are unlike anything we have ever flown before. If CCP is going to take the time to create an entirely new line of ships then I think it would be well worth the effort to spice up our combat options as well.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-6944414121100737065?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/6944414121100737065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/eve-blog-banter-11-i-can-has-tech-3.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6944414121100737065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6944414121100737065'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/eve-blog-banter-11-i-can-has-tech-3.html' title='EVE Blog Banter #11 - I Can Haz Tech 3 Battleships?'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-7349905003796096722</id><published>2009-09-05T16:56:00.000-07:00</published><updated>2009-09-05T17:11:52.567-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Blog Pack Baby!</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;a href="http://www.crazykinux.com/"&gt;Crazy Kinux&lt;/a&gt;, perhaps one of the most well known Eve bloggers has accepted my application to join his &lt;a href="http://www.crazykinux.com/2008/06/eve-online-blog-pack.html"&gt;blog pack&lt;/a&gt;. CK's blog pack is composed of forty very interesting and unique bloggers. Their subjects vary from strict industrialist blogs, to mercenary and pirate blogs.&lt;/p&gt;&lt;p class="MsoNormal"&gt;So far my blog's Eve related posts have revolved around game design ideas. I think Eve is an amazing game with so much pontential to become even more than it is. I love the world that CCP has created, but it is far from perfect, and there will always be ways to improve it.&lt;/p&gt;&lt;p class="MsoNormal"&gt;My short lived blog, &lt;a href="http://evetalk.blogspot.com/"&gt;eve talk&lt;/a&gt;, focused specifically on Eve subjects, but I decided to expand it to all games with Level Cap. There will be non-Eve related blogs in here so don't panic if you come across one. Eve will always be my main game, but I like to keep my gaming experiences fairly diverse so expect to hear about other games as well.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Congrats to all of the new blogpack members. I look forward to reading the new blogs and especially getting all the awesome traffic from CK's site. I guess this means I should probably spend a little bit more time checking my grammar :)&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Stay tuned for the tech 3 Blog Banter!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-7349905003796096722?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/7349905003796096722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/blog-pack-baby.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7349905003796096722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7349905003796096722'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/blog-pack-baby.html' title='Blog Pack Baby!'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-2963894838386878731</id><published>2009-09-04T12:52:00.001-07:00</published><updated>2009-09-04T12:58:12.674-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='hardware'/><title type='text'>Blogging With The New Netbook</title><content type='html'>&lt;p class="MsoNormal"&gt;I Just bought myself a nice little Samsung N120. I’ve been thinking about getting a netbook for a while now. It’s been too long sing I have had a computer to use while on the go. Since I’m taking a two week vacation to California in a couple of days it seemed like the perfect time to buy one.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://4.bp.blogspot.com/_371M_Tk8hbU/SqFwHulqNkI/AAAAAAAAAIc/WaDdvmTnq6o/s400/IMG_0795.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5377702708124464706" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Before buying this little guy I went to the local Frys and Best Buy to check out the feel of different models. I tried all the popular ones like the ASUS models and the Acer models. Some had features I liked but lacked others that I wanted.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;After spending several weeks testing different netbooks and trying to decide which features I needed, I decided that the most important thing was having a really comfotable keyboard. I’m not just talking about the feel of the keyboard but also the size. Almost all of the netbooks that had 10 inch screens also came with tiny little keyboards that, for the life of me, I couldn’t type with. The 11 inch screen netbooks had better keyboards, however, to make up for the extra power drain from the large screens they had slower CPUs.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Now netbooks aren’t meant to be power houses but the Intel Z520 which is found in many 11 inch netbooks is just too darn slow even for basic functions like browsing the internet. Intel’s N270 was what I wanted for basic performance.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;So I needed at least a N270 CPU, with a large keyboard, and a really great batter life. None of the retailers carried any such netbook so I went online to see what they had. I finally came across the Samsung N120. This little beauty had a 10 inch screen, a large keyboard, a N270 CPU, and was rated at over seven hours of battery life.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Since I couldn’t test it out in the store, I took a risk and bought the machine after reading many great reviews. I’ve always had faith in Samsung products so I wasn’t too worried. Well this is my second day of using the little guy and I must say that I am very satisfied with its performance. The keyboard is great, I can actually type faster with it than I do with my desktop. I haven’t plugged it in since the initial charge, and that’s after listening to several hours worth of podcasts and installing all my “on the go” software.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;As far as gaming goes I haven’t had a chance to try anything yet, but I’m going to be testing Plant’s vs Zombies. If I can get Geometry Wars running I on here I will be quite content. Also Eve Online will be something to try as it is supposedly supported on very low end systems.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Anyway if any of you are thinking about getting a netbook for on the go computing I highly recommend Samsung’s N120. It retails for around $380. About $100 more than you super low end netbooks, but for the excellent build quality and the features I think it’s worth the extra money. If gaming with a netbook is a must, then perhaps you should wait for the ION platform netbooks to hit the market, although those are supposed to retail for around $600 which is a bit steep for a netbook in my opinion.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-2963894838386878731?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/2963894838386878731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/blogging-with-new-netbook.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2963894838386878731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2963894838386878731'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/blogging-with-new-netbook.html' title='Blogging With The New Netbook'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_371M_Tk8hbU/SqFwHulqNkI/AAAAAAAAAIc/WaDdvmTnq6o/s72-c/IMG_0795.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-1802152268864758221</id><published>2009-09-02T13:20:00.001-07:00</published><updated>2009-09-23T13:33:38.762-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='single player'/><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Am I The Only Person Who Didn't Like Fallout 3?</title><content type='html'>&lt;p class="MsoNormal"&gt;Every gamer on the planet seems to have played, beaten, and thoroughly enjoyed fallout 3. Except for me... I mean, I bought the game, and played several hours worth, but eventually lost interest. This really perplexed me, because Fallout 3 seems to be everything I want from a game. Post-apocalyptic? Check. Powered armor suits? Check. Massive sandbox world? Check. So why the hell did I find the game so F-ing boring?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Looking back on it now, I think I have narrowed it down to two things. The first being the status of Fallout's a so called "first person shooter" setup. The VATS combat element, although seemingly cool, pretty much ruined the intensity of all combat in the game. Sure you can play the game like a regular FPS, but why should you when every time you're confronted by an enemy you can pause the game, tell the computer to zoom in on your opponent's head, pull the trigger, and un-pause the game.&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_371M_Tk8hbU/Sp7Tor1OrHI/AAAAAAAAAIU/taZt_lhipd4/s1600-h/fallout3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_371M_Tk8hbU/Sp7Tor1OrHI/AAAAAAAAAIU/taZt_lhipd4/s400/fallout3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5376967701041163378" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;I there is no longer any reason to have skill with aiming your weapon. Just keep you finger on the pause button and the first sign of trouble, pause, target, shoot, un-pause and repeat. The most challenging part of the whole game was figuring out how to organize my backpack. Speaking of which, you know there is something wrong with a game when your players are choosing extra backpack space perks over crazy sweet combat perks.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The second main gripe I have with fallout 3, is that the entire mission elements of the game feel like I'm playing WOW with a facelift, and without other people. The missions in the game are boring.. Find this, kill that, travel here, travel there, etc. When I found myself grinding for ant kills, I had to sit back and contemplate what the hell was wrong with game designers.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;There is no excuse to have a "kill 15 giant ants" mission in a single player game. Don't put content in a game as filler. It's like a movie director adding in scenes for the purpose of making a longer movie. Every mission should be exciting and engaging and relevant to my character's story. Sure Fallout had some interesting missions, but only after doing about eight errand boy missions in between each.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I don't know.. Maybe I have played so many games that my immersion suffers from recognizing the game formula. But I can't help feel that at least two thirds of Fallout 3 was designed as filler around the main plot.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-1802152268864758221?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/1802152268864758221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/am-i-only-person-who-didnt-like-fallout.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1802152268864758221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1802152268864758221'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/am-i-only-person-who-didnt-like-fallout.html' title='Am I The Only Person Who Didn&apos;t Like Fallout 3?'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_371M_Tk8hbU/Sp7Tor1OrHI/AAAAAAAAAIU/taZt_lhipd4/s72-c/fallout3.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-7149620410345715684</id><published>2009-09-01T09:02:00.000-07:00</published><updated>2009-09-01T11:01:46.966-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wow'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><title type='text'>Cataclysmic</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;a href="http://www.blizzard.com/blizzcon/?rhtml=y"&gt;BlizzCon 2009&lt;/a&gt; has come and gone, and in its wake, left us with details on the next WOW expansion &lt;a href="http://www.worldofwarcraft.com/cataclysm/"&gt;Cataclysm&lt;/a&gt;. Now I have to say, this expansion even perked my ears. I was completely ready to hear the usual level cap increase and new races. Which to be fair, Blizzard is including in this expansion. However, the whole theme behind Cataclysm is that some catastrophic event occurs that reshapes the world.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;What this means is that the "old" world of Azeroth will essentially be no more. Instead of doing a sequel to World of Warcraft, Blizzard is just redesigning the world from the ground up. All new quests and a completely new world. This will also allow Blizzard to improve the details and graphics from the original game that was released back in 2004. The old quests and world are supposed to be accessible through the caverns of time, in case players are feeling nostalgic.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Even though I'm not much of a WOW fan I have to say that Blizzard has really come up with a great idea here. Games like EVE have been able to evolve because of the nature of the engine but games like Ever Quest and Lineage have done sequels. The problems with MMO sequels has been that fans of the original games don't want to give up their characters that they put some much time and effort into. Thus the sequels are literally competing against the original game for subscribers.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Blizzard's Cataclysm expansion is the first time an MMO developer, has literally reworked the entire canvass of a game with this type of world. It's dangerous, it's impressive, and I think it's going to revitalize WOW in a way that I didn't believe possible.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-7149620410345715684?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/7149620410345715684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/09/cataclysmic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7149620410345715684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7149620410345715684'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/09/cataclysmic.html' title='Cataclysmic'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-7457765628776823351</id><published>2009-08-30T09:39:00.000-07:00</published><updated>2009-09-02T13:27:37.064-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><title type='text'>Evony Spoof Ads</title><content type='html'>&lt;p class="MsoNormal"&gt;Remember &lt;a href="http://levelcap.blogspot.com/2009/08/boobs-can-we-abuse-ultimate-advertising.html"&gt;that post&lt;/a&gt; I wrote about how Evony was abusing breasts in their online ads? Well apparently their ads were getting them so much publicity, that PopCap decided to steal their design. Interestingly enough the ads were to market their game Planets vs. Zombies. Have a look.&lt;/p&gt;&lt;center&gt;&lt;a href="http://www.flickr.com/photos/40485587@N04/3871383516/" title="zombie2 by Rakanishu1024, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3507/3871383516_081393a211_o.jpg" width="350" height="204" alt="zombie2" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="http://www.flickr.com/photos/40485587@N04/3871383550/" title="zombie1 by Rakanishu1024, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3498/3871383550_a35b2eb4a7_o.jpg" width="300" height="250" alt="zombie1" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="http://www.flickr.com/photos/40485587@N04/3870602609/" title="zombieevfull by Rakanishu1024, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2445/3870602609_92085349eb_o.jpg" width="300" height="251" alt="zombieevfull" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;p class="MsoNormal"&gt;I couldn't have designed a better a spoof ad myself. I think these are hilarious and it's about time someone made fun of these Evony idiots. I may as well throw in there that Plant vs. Zombies is actually a very entertaining game for $20.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;It's a tower defense style game where you plant various types of destructive garden plants to destroy zombies attempting to break into your suburban home. Sounds ridiculous? It is... but it's also tons of fun to play and the zombie themselves are too funny. There is even a Michael Jackson zombie straight out of Thriller, and when he comes so does any army of thriller dancing zombies.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-7457765628776823351?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/7457765628776823351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/evony-spoof-ads.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7457765628776823351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7457765628776823351'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/evony-spoof-ads.html' title='Evony Spoof Ads'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-7332439133189541302</id><published>2009-08-28T13:29:00.001-07:00</published><updated>2009-08-28T13:40:30.867-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Orange County Choppas</title><content type='html'>&lt;a href="http://www.flickr.com/photos/40485587@N04/3865165535/" title="orange_lineup by Rakanishu1024, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2497/3865165535_2afcaf0b04_o.jpg" width="500" height="276" alt="orange_lineup" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;Orange County is a Warhammer guild, that plays the Choppa class exclusively. I ran into these guys while playing some scenario games with Gruggy (my level 24 Choppa). Watching a group of 5 orange colored Choppas rip through the enemy ranks at lightning speed was truly awesome to watch. Sure they would die every now and then, but not before dealing out some serious damage.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I decided to run around the scenario match with them. As we chopped down entire parties of the enemy, it dawned on me that a group of pure melee DPS players could get along just fine without a healer. Sure healers are nice, but these guy were putting out so much area affect DPS that nothing lived long enough to dish out any serious retaliation.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;After the match I messaged the guild leader to find out if they were interested in taking on another Choppa. I was then sent to go read the guild website to familiarize myself with the rules and requirements. It all looked pretty good to me so I told them I was interested and that I could abide by their rules. They signed me up real quick and in no time, I was hauling my orange orc off to battle.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The killing was good. We torn off into RvR combat with a thirst for blood and our thirsts were quenched. Our group of six Orange County Choppas, plus two from a friendly guild, went careening into enemy lines. Our enemies dropped like flies. Massive area affect abilities took down four, five, and even six targets at a time. There weren't any targets called or shouts for heals, just a simple "get those guys over there". And we got them.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I think this is what I have been looking for in Warhammer. A bunch of orcs who like to chop first and ask questions later. Stay tuned for more Choppa news.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-7332439133189541302?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/7332439133189541302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/orange-county-choppas.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7332439133189541302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7332439133189541302'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/orange-county-choppas.html' title='Orange County Choppas'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-603345861267185012</id><published>2009-08-27T10:26:00.000-07:00</published><updated>2009-08-27T11:01:51.134-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><category scheme='http://www.blogger.com/atom/ns#' term='hardware'/><title type='text'>The SyncMaster!</title><content type='html'>&lt;p class="MsoNormal"&gt;As a blog that revolves around gaming and everything related to gaming, I have to write a post about my new Samsung SyncMaster 2233rz 22inch gaming monitor. As a computer enthusiast, I have never used anything that even comes close to matching the performance of this beautiful piece of hardware.&lt;/p&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_371M_Tk8hbU/SpbB-nWl_vI/AAAAAAAAAIE/V-6hy-HWi7k/s1600-h/syncmaster.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 285px;" src="http://4.bp.blogspot.com/_371M_Tk8hbU/SpbB-nWl_vI/AAAAAAAAAIE/V-6hy-HWi7k/s400/syncmaster.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5374696486773063410" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;My previous monitor was a 22inch widescreen view sonic LCD. With a response time of 5ms and a good contrast ratio, this was not a bad gaming monitor by any standards. So why upgrade to another monitor of the exact same dimensions? Because the SyncMaster can operate at 120hz refresh rate as opposed to any previous LCD's 60hz refresh rate.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Now as I have recently discovered that not all gamers are aware of how refresh rates impact gameplay or the general viewing experience. The refresh rate is the number of times a second that a display redraws data. This is not the same as your frame rate. Your average movie plays at around 24 frames per second (fps), but each frame is illuminated two or three times before the next frame appears. The amount of times the screen is illuminated per second is your refresh rate.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Many hardcore gamers still use older CRT monitor because of their ability to refresh at around 120hz (120 times per second). LCDs, only until very recently, have always displayed at an average of 60hz. This isn't really a problem for normal media, such as videos, because they generally play at frame rate between 24 and 30 frames per second. However, games can have a frame rate that is only limited by your computer's hardware. Thus many enthusiast gamers can achieve frame rates over 100 per second.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Playing a game at a frame rate of over 100 per second on a 60hz LCD cuts out many of the frames your computer is rendering. This often causes an effect called screen tearing, where two frames overlap each other. The Vertical Sync option found in most games, limits your frame rate to 60 fps to avoid this effect.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Playing a game that renders at over 100 frames per second while using a monitor with a 120hz refresh rate, allows the player to see up to 120 frames per second. This creates a much, much more fluid experience and even offers a distinct advantage to people playing fast paced games such as first person shooters.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;While playing Call of Duty 4, I was able to take in my soundings at a much more detailed level. When quickly spinning my view around, I noticed a player hiding in the foliage who I probably would have missed if I were using a 60hz monitor. Playing games like Eve Online also resulted in a very fluid feeling while orbiting my camera around the spaceship. The general viewing experience of the operating system has less flickering and causes significantly less eye strain. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;The last main perk of using a 120hz refresh rate monitor is that it allows you to use some of the more advanced 3d gaming hardware. While alternating frames, a 120hz monitor can still display a separate image for each eye at 60hz. This will allow you to game in 3d at an acceptable frame rate. Although I haven't dropped $200 for Nvidia's 3d kit, it is definitely something I have been thinking about. Now if only CCP would support 3D viewing in Eve Online my decision would be so much easier :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-603345861267185012?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/603345861267185012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/syncmaster.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/603345861267185012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/603345861267185012'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/syncmaster.html' title='The SyncMaster!'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_371M_Tk8hbU/SpbB-nWl_vI/AAAAAAAAAIE/V-6hy-HWi7k/s72-c/syncmaster.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-2168565539169412950</id><published>2009-08-26T08:48:00.000-07:00</published><updated>2009-08-27T10:31:55.075-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ccp'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='war stories'/><title type='text'>War Stories: Eve Online - Days of Beta</title><content type='html'>&lt;p class="MsoNormal"&gt;It was 2003 and I had landed myself an Eve Online beta account. I had always dreamed of being able to play a space sim game with this kind of scope and ruthlessness. Playing &lt;a href="http://www.ambrosiasw.com/games/evn/"&gt;Escape Velocity&lt;/a&gt; used to whittle away the hours, taking over every planet in the galaxy. Eve was my MMO evolution of this title and I was excited to cause some real havoc.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I was flying a frigate, Executioner class, and was saving up to buy a cruiser. Making money was a bit different back then. The player based economy was still in the works and ships were not cheap. Bear in mind, there were only around sixty different ships back then, so&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;a cruiser was a very powerful ship.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;After killing rats and trading goods between regions for god knows how long, I decided that I really needed to get some blood on my hands. I grabbed a couple of buddies, and we all set out to find ourselves someone to kill. None of us have ever used any electronic warfare equipment before, so we read the item descriptions and plugged in some warp scramblers on our flimsy frigates. The use of warp scramblers was all theoretical to us, and we were eager to see if they worked.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I can't remember if the scanner was a game feature in the beta, but we were so newb that we hunted by jumping to different asteroid belts looking for a kill. Eventually we come across a lone Bestower. The whale like cargo ship had parked itself next to some fat asteroids, and was using a single mining laser to slowly fill its cargo hold. I had jumped in by myself and not wanting to scare my target I flew away from him, pretend to be scouting asteroids.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;You have to remember that this was beta, and it wasn't too farfetched to find players who had no idea what they were doing. I struck up a conversation with him in local, asking him about his ship and how much money he made mining out here. In the mean time I had another chat window up with my pirate buddies and I told them to warp in one at a time so that we didn't look too suspicious.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I realize that in today's Eve things would have been much different. Any pirate gang who knew what they were doing would have had a tackler pin down the target and then get their buddies to warp in on their location. Either Eve beta didn't support this yet or we just didn't know what we were doing (probably the latter).&lt;/p&gt;  &lt;p class="MsoNormal"&gt;As I continued to make small talk with the Bestower pilot, I instructed my buddies to make indirect approaches toward the ship. We all thought he would get spooked and fly out before we got within range of him, but he seemed to be pretty caught up in the conversation. As the range dwindled, my buddies and I started laughing hysterically. The combination of the adrenaline leading up to our first real engagement, and the fact that this guy had no idea what was coming to him was just a bit too much to handle.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Luckily I was able to calm myself enough to give the order to activate our warp jammers when we finally got in range. Sure enough the jamming field appeared, and we took that as a sign that it was working. Our frigates shifted into a tighter orbiting formation and we opened fire. My Executioner's lasers tore into the side of the Bestower. None of us even knew if we had enough fire power to take this thing down, but sure enough his shields started dropping. Not too fast, but fast enough. My heart was pounding, I had no idea if he had backup waiting for him or if the space police were going to pop up and blow me away.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I glanced back at the local chat and noticed that the Bestower pilot was screaming for help. When he realized it wasn't coming, he began throwing ever curse word in existence at us. This guys was pissed, and rightfully so. As I had learned in our little conversation leading up to the engagement, it had taken him two months of mining in a frigate to save up enough money to buy this ship. And our little ragtag group of frigates was about to turn all that work into space wreckage.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;After enduring just about every curse word, and treat known to mankind, his Bestower's hull blew apart in an explosion bigger than anything I had seen. The whole screen turned a bluish white and then slowly faded back into the darkness of space. Only his wreckage remained.. and an escape pod witch quickly warped away. Whoops, we had completely forgot about destroying the escape pod. Oh well, at least we got the ship.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;We loaded up ever module that had survived the explosion, along with some missiles and what we could carry from his ore. The payout was much larger that any rat kill I had ever gotten. My buddies and I parted ways, not wanting to stick around to find out if our Bestower friend was going to make good on his threats, and come to annihilate us in his cruiser.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;When the session ended and I logged off, I reminisced about the fight and about the implications of a virtual universe where there was so much time and effort is at stake with each kill. We had just robbed someone of two months worth of work and had made him really pissed. The griefer in me was basking in these thoughts, while the gamer in me was contemplating how amazingly real the fight felt. Putting everything on the line just for a single kill was truly an eye opening experience.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-2168565539169412950?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/2168565539169412950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/war-stories-eve-online-days-of-beta.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2168565539169412950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2168565539169412950'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/war-stories-eve-online-days-of-beta.html' title='War Stories: Eve Online - Days of Beta'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-1786630848679586</id><published>2009-08-24T12:05:00.001-07:00</published><updated>2009-08-24T12:17:28.680-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><category scheme='http://www.blogger.com/atom/ns#' term='L4D'/><title type='text'>The Baby Sitting Zombie Killer</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_371M_Tk8hbU/SpLlTceeBUI/AAAAAAAAAH8/ZBKKbifax3U/s1600-h/l4d_hanging.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 320px;" src="http://4.bp.blogspot.com/_371M_Tk8hbU/SpLlTceeBUI/AAAAAAAAAH8/ZBKKbifax3U/s400/l4d_hanging.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5373609427630687554" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;No this is not the title of an upcoming zombie film.. although if it was I would probably go see it. The title of this post refers to my early morning experience with some Left 4 Dead gaming.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Being newly unemployed, I now have my mornings free to do whatever I want, and this morning seemed like a good time to kill zombies. I don't know why, maybe I thought it was like fishing and that perhaps zombies were also more bitey in the early hours.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I hopped into an advanced difficulty game. I like advanced difficulty because it's not too easy, but it's easy enough to get by if you have a straggler, or two... or three in my case. Awesome, I got teamed up with three teenage boys. Go figure, anyone of a reasonable maturity level is working so I get stuck with the only teenage guys who are awake at 8am, and naturally they all suffer from A.D.D.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Whatever, some of the best gamers are prepubescent boys. They may have the attention span of a common house fly but they also have the reflexes of a mongoose on crack. Having thrown out the notion of getting any rewarding conversation from this gaming session, I proceeded to try and keep my teammates focused.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;This was a huge failure. Within the first 2 minutes of gameplay, "KidRock" was miles ahead of the pack getting eaten by zombies and yelling over the mic to come save him. "Medic" was still in the start location, apparently trying to decide between taking the shotgun or the uzi, and "HealMe" was hiding in a closet..&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Professional zombie killers, I think not. Let the baby sitting begin.. After completing the first stage I had actually become quite adept at running around the map like a maniac saving my teammates, who, for the life of them, couldn't understand the concept of teamwork. On the rare occasion that we were able to regroup, I was constantly getting shot by friendly fire.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Left 4 Dead is one of the few first person shooters where you cannot turn off friendly fire. So basically, you just have to hope that your teammates are not stupid enough to shoot you. Obviously this was not the case. I began counting how much damage the zombies were inflicting upon me and comparing it to the damage inflicted by friendly fire incidents. My teammates were clearly winning this contest..&lt;/p&gt;  &lt;p class="MsoNormal"&gt;As we struggled through each level, the complete lack of common sense in my teammates became more and more evident. You know that rule "look both ways before crossing the street". Well it's dually important when it's a Zombie filled street! The zombies didn't even need to follow the sound of gun shots. My teammates backed right into them, time after time. It was like they were incapable of acknowledging that the world on either side of their screen even existed, but only what lay straight ahead them. The flanking maneuver was invented for these kind of people..&lt;/p&gt;  &lt;p class="MsoNormal"&gt;After watching my teammates pull off some of the dumbest tactical decisions of all time (This includes Keanu Reaves jumping out of an airplane without a parachute in &lt;i style="mso-bidi-font-style:normal"&gt;Point Break&lt;/i&gt;), it really got me thinking about the legitimacy of stupid movies. You know those horror movies were the bimbo blond decides to solo investigate the noise coming from the dark basement that's suspiciously familiar to the sound of a zombie chewing flesh... Well these are the guys who would do that. No longer can I argue that people are not that stupid. Thank you early morning gaming for you have lessened my faith in humanity even further.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-1786630848679586?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/1786630848679586/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/baby-sitting-zombie-killer.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1786630848679586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1786630848679586'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/baby-sitting-zombie-killer.html' title='The Baby Sitting Zombie Killer'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_371M_Tk8hbU/SpLlTceeBUI/AAAAAAAAAH8/ZBKKbifax3U/s72-c/l4d_hanging.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-3554252121440340947</id><published>2009-08-23T10:16:00.000-07:00</published><updated>2009-08-23T12:00:41.966-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>Inglorious Basterds - Tarantino's Latest Concotion</title><content type='html'>&lt;p class="MsoNormal"&gt;I don't love Quentin Tarantino, but I always expect his films to be very interesting even if they don't match up to Reservoir Dogs or Pulp Fiction. Inglorious Basterds definitely falls into the category of interesting. You know.. I will go as far to say that it's actually a good movie, but I'm not sure I would watch it a second time.&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_371M_Tk8hbU/SpF6UpTPgJI/AAAAAAAAAH0/YhxaOb5TFKs/s1600-h/inglourious_basterds.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 200px;" src="http://1.bp.blogspot.com/_371M_Tk8hbU/SpF6UpTPgJI/AAAAAAAAAH0/YhxaOb5TFKs/s400/inglourious_basterds.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5373210325532246162" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;The previews certainly made it look like the film was going to turn into one long blood bath. I mean, what would you expect with Tarantino directing a film about a group of Jewish-American soldiers terrorizing the Third Reich in Nazi-occupied France. Surprisingly the film was somewhat slow paced. It had its action scenes but they were not the focus of the film. Again Tarantino has the film loaded with his sit-down dialogue scenes, where the characters are literally sitting at a table and talking for about fifteen minutes.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The opening scene lasted at least ten to fifteen minutes with nothing but dialogue, however it was very well done and suspenseful. It was a great opener to the film, and although it was slow paced it escalated to the point where you were ready to see some action.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;However, the action came in small doses and before you know it, it's another fifteen minute sit-down scene. Tarantino's characters and dialogue are still very well done, but after fifteen minutes it begins to lack substance. There were whole segments of dialogue that I felt could have been cut all together just to keep things moving.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The problem with the dialogue scenes were that they lacked events. Pulp Fiction was riddled with traumatic events mid conversation. When Pumpkin and Honey Bunny pull out guns and decide to rob a diner it sparks one of the more interesting dialogue scenes in the movie. When Vincent is chatting with a gun on their hostage in the back of the car, they hit a bump and blow his brains out. Don't expect any of this while watching Inglorious Basterds. It's like Tarantino is trying to recreate his recipe for good dialogue scenes but is leaving out a key ingredient and cooking it for too long.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Also, the film could have used another action scene. The whole movie is about this group of soldiers who brutalize Nazi's but you don't ever see them actually take out a Nazi patrol. You only ever see the aftermath or a second long clip of them shooting some guards. I felt a bit mislead by the previews, hoping to see at least one good, drawn out action scene.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;That being said there are definitely some scenes in this film that make it worth seeing. Taratino's mixture of violence and humor are perfectly executed and you soon find yourself feeling guilty for laughing at a scene riddled with brutality. All in all, I'm glad I saw it, but I don't feel like I could sit though those slow dialogue scenes a second time around.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-3554252121440340947?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/3554252121440340947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/inglorious-basterds-tarantinos-latest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3554252121440340947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3554252121440340947'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/inglorious-basterds-tarantinos-latest.html' title='Inglorious Basterds - Tarantino&apos;s Latest Concotion'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_371M_Tk8hbU/SpF6UpTPgJI/AAAAAAAAAH0/YhxaOb5TFKs/s72-c/inglourious_basterds.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-1782678177874104490</id><published>2009-08-21T11:57:00.000-07:00</published><updated>2009-08-23T10:31:16.276-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game idea'/><category scheme='http://www.blogger.com/atom/ns#' term='ccp'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>How to Get More People Playing Eve</title><content type='html'>&lt;p class="MsoNormal"&gt;I've been thinking about this subject for a long time now. It's apparent that CCP is also putting a lot of time into this issue. I see Eve ads popping up everywhere these days. Some of their more recent patches are supposed to make the intro game experience more inviting by getting players into corps right from the start.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Their ads are doing a great job. Just recently a good friend of mine saw the &lt;a href="http://www.youtube.com/watch?v=oq2oxt7Nrxo"&gt;butterfly effect&lt;/a&gt; trailer and decided to give the game a try. He played for about an hour, got overwhelmed and left. I would be willing to bet this is a similar experience for the majority of people who give the game a try. The whole "fast introduction to corps" is CCPs attempt at a quick fix and frankly I don't think it's going to change a thing.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;If CCP wants more people to get into Eve I believe they should redesign the entire introductory experience of the game. From the start players are current subjected to an incredibly boring tutorial. I don't think I've ever actually completed the entire tutoria. As exciting as it is to shoot drones with a newbie ship, I've never been able to sit through all of it. It's long, it's monotones, and it doesn't even give players a glimpse of what the game truly has to offer.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Here is my idea for revamping the introductory experience.&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;When a player enters the game they should be in a single instanced mission. Rather than flying the newbie ship, they would be in one of their race's cruisers. For example a Gallente player would be flying a thorax. The ship would be fitted with a very standard pvp loadout. A full rack of close range weapons, a webber, a warp scrambler, an afterburner, and a basic armor/shield repair system. Before you freak out about newbies getting a free cruiser, rest assured that they will not keep the cruiser or their cruiser skills once the tutorial is over.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;So the new player is flying around in this instanced part of space but they are not alone. It is explained to them that they are fighting with a mercenary group to repel the invading forces of whatever faction their race is at war with (Caldari in the Gallente's case). With them is a small fleet of their races ships. 5 other cruisers, about ten frigates, three battles ships, as well as a couple logistics ships here and there. They would all be flying in formation (&lt;a href="http://evetalk.blogspot.com/2009/07/what-are-fleet-battles-missing.html"&gt;see my formation blog&lt;/a&gt;). This would allow the player to look around and see a lot of the different ships right from the start.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The tutorial box would be gone an instead a window would pop up with your NPC squad leader talking. The face would be animated and it would have audio for the voice along with text. This would make new players feel less like they have to read a manual to start playing the game. The squad leader would explain the basics of the flight interface, allowing the player to test out some of the maneuvers, like orbiting, approaching, locking, etc. We wouldn't worry about explaining the market at this point in the game. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;The various ship modules would be explained along with some of the basics of combat. This should be quick and only skim the surface of each subject. Player's attention spans are much shorter these days and we want them to stay interested. The first couple minutes of gameplay are the most critical moments.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;After the basics are covered the player would be instructed to jump into a large battle with their fleet. This wouldn't be a fleet jump as the purpose would be to explain the mechanics of warping. When the player has successfully warped into battle they would see a full size fleet engagement in front of them (All NPC ships of course). In this battle there would be approximately 40 battle ships, a dreadnaught and carrier on each side, along with hundreds of smaller ships. The visual of this massive battle should be a breathtaking sight for any new player. Again there will be heavy use of &lt;a href="http://evetalk.blogspot.com/2009/07/what-are-fleet-battles-missing.html"&gt;formations&lt;/a&gt; so that it doesn't look like a giant blob.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The player would then be instructed to engage a cruiser squadron. He/she would also have several wingmen to back them up. This would be the first time the player blows up an enemy ship. During the combat, players would get to use all of their modules including the webber and scrambler, which would be explained by the squad leader. The tutorial would also provide an instance of engaging a frigate squadron. During this engagement the player would take damage and learn how to use their repair module.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;After the player has completed all the basic combat tutorials a HAC squadron would descend on him/her. Their squad would be webbed and scrammed, and the player would watch as their wingmen are blown to pieces. Then they would be destroyed. This would teach new players about death and resurrection, as the next stage of the tutorial would have them wake up in a station. At this point the player has lost all of their cruiser skills and is basically starting off with all the assets that any new player is given. It would be explained that their jump clone was a cheap model and than their skills had not be saved.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The tutorial would continue on with station stuff, and market info.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;At the end of the experience the player should have a firsthand idea of what the game can be like. Then they would be set lose to join a corp or do whatever they wish. Also the tutorial section can be skipped at any time. If CCP were to implement this introductory experience I believe that we would see a significant increase in the player base.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Also it would make missions much more interesting if they had these tutorial elements, like wingmen, dreadnaught size ships, formations, and scripted action sequences (like a dreadnaught exploding in the distance). After all it seems a bit silly that an agent would hire a single pilot to destroy an entire enemy fleet.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-1782678177874104490?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/1782678177874104490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/how-to-get-more-people-playing-eve.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1782678177874104490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/1782678177874104490'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/how-to-get-more-people-playing-eve.html' title='How to Get More People Playing Eve'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-3984834098313002898</id><published>2009-08-20T10:59:00.000-07:00</published><updated>2009-08-20T20:37:32.968-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Warhammer Online - MMO Battles at an FPS Pace</title><content type='html'>&lt;p class="MsoNormal"&gt;I logged into Warhammer for a couple hours yesterday to test out the new patch. Throughout the entire session, I didn’t do a single quest, or spend a lot of time traveling, and I still got two levels, some sweet loot, and bunch of new friends.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;Upon entering the world I immediately joined a scenario queue. Within 30 seconds I was prepping for battle against the forces of destruction (Literally.. they’re called “Destruction”). The battle got intense real fast. I was casting a heal spell every other second. Constantly switching targets, and timing my cool downs perfectly, I was able to breathe life back into our team.&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;The side of Order hit the 500 point mark well before the scenario time ran down. I looked at the clock. Ten minutes?! I had only been playing for ten minutes and I had already logged in, found a battle, played a key role in bringing us to victory, scored some loot, and put some impressive notches on my experience bar.&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;And this was just for starters. Next I went to test out the map updates from the new patch. The new map updates in WAR allow players to pinpoint areas where combat occurs at more refined level. I popped open the map and sure enough it was littered with combat icons telling me where players we fighting and how many of them there were. I made for a smaller eight person battle in the RVR battlegrounds, no more than a minute away.&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;Again, I quickly found myself immersed in intense PVP combat. Reinforcements from both sides began to pile in, sometimes flanking us from behind. Before I knew it, I was right in the middle of a massive engagement. Players we dying left and right, I was spamming heals like a madman, and the loot drops were filling the screen. There was even one point where I had to roll on five different items than had all dropped in a two second period.&lt;/o:p&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_371M_Tk8hbU/So2QgF965wI/AAAAAAAAAHs/nOcld_bRavo/s1600-h/The-Decimation-of-Praag.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 212px;" src="http://2.bp.blogspot.com/_371M_Tk8hbU/So2QgF965wI/AAAAAAAAAHs/nOcld_bRavo/s400/The-Decimation-of-Praag.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5372108811554973442" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;By the end of it all, my bags were full, my experience points were plentiful, and my index finger was sore. This sure didn’t feel like your average MMORPG experience. It felt more like a fantasy action game with enough instant action to satisfy an FPS gamer. No waiting in line, no preparation time, just get in and fight.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;Now I realize this sounds like you would lose some of the MMO social experience during this type of gameplay, however this was not the case. While fighting, I received several compliments for my quick heals and soon found myself invited to a scenario group. Running through the battles with this interesting hodgepodge of characters turned into a very rewarding experience, for both for my money bags and my friends list.&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;All in all Warhammer is becoming a much more appealing game than I had initially thought it would be. The instant action game mechanics are finally refined enough in latest patch to offer gamers an immersive action experience right from the start. It took a little while to find my stride, but now that I have it, I can see WAR being something I will enjoy even if I can only spare twenty minutes.&lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-3984834098313002898?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/3984834098313002898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/warhammer-online-mmo-battles-at-fps.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3984834098313002898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3984834098313002898'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/warhammer-online-mmo-battles-at-fps.html' title='Warhammer Online - MMO Battles at an FPS Pace'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_371M_Tk8hbU/So2QgF965wI/AAAAAAAAAHs/nOcld_bRavo/s72-c/The-Decimation-of-Praag.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-4227565356916737595</id><published>2009-08-18T17:44:00.000-07:00</published><updated>2009-08-20T11:29:55.493-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game idea'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>EVE Online - Home Worlds</title><content type='html'>This post is my entry into CK's planetary control &lt;a href="http://www.crazykinux.com/2009/08/write-yourself-to-ccp-dev-podcast.html"&gt;blogging contest&lt;/a&gt;. Here are the rules.&lt;br /&gt;&lt;blockquote&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="color:#C0C0C0;"&gt;The goal is to write an article on planetary control and how that would be implemented in EVE. Your article needs to cover what features, game mechanic, game design you would like to see implemented if (or when) planetary control/exploration/exploitation becomes available in EVE.&lt;br /&gt;&lt;br /&gt;You're required to write a two-part article. The first part needs to be a fiction piece that tells a story based on the feature (or game mechanic, game design, etc...) that you would like to see implemented, while the second part would be the actual description of how that would work in game. Each part of your article needs to be a minimum of 300 words (600 word minimum for the whole article).&lt;br /&gt;&lt;br /&gt;I'll be judging the entries and will pick the 5 best articles, amongst which I will randomly choose the winner. This lucky blogger will get to interview a CCP Dev during a podcast with yours truly! Details on the podcast will be provided to the winner prior to the show's recording.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Attack on The Home World&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Admiral Choi stood gazing out of Eurus Station’s massive holo-window. He knew the window was nothing more than a holographic image and would have much preferred to gaze out of a real window. Alas, the lockdown could not be released until the planet side conflict was resolved. “Resolved was one way to put it,” he thought.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_371M_Tk8hbU/So2I2qoXwSI/AAAAAAAAAHk/qBC_j-8BHks/s1600-h/station+windows.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 281px;" src="http://1.bp.blogspot.com/_371M_Tk8hbU/So2I2qoXwSI/AAAAAAAAAHk/qBC_j-8BHks/s400/station+windows.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5372100403260801314" /&gt;&lt;/a&gt;&lt;br /&gt;No more than 300 kilometers away, Choi could see the Goon’s fleet waiting silently in the stillness of space. A single titan stood out among the mass of ships, its golden surface glistening in the star light. The Avatar was such a beautiful ship. He shuddered to think about the sheer destructive force the magnificent vessel possessed. "Goons, those bloodthirsty bastards" Choi thought. They didn't even need the planet, it just happened to lay in the path of their damn masquerade. At least he was safe inside of Eurus.&lt;br /&gt;&lt;br /&gt;Eurus, like many stations, had a heavy shield defending its perimeter which had to be weakened before any attackers could inflict physical damage. The Goon fleet had more than enough firepower to take down just about any station’s shield, but Eurus was the latest design in orbital stations. The shield was generated from the planet’s surface within a deep underground facility. Planetary defense systems guarded this facility from incoming orbital fire, literally disintegrating any projectiles on a collision course. The time it took projectiles fly from an orbiting firing position gave targeting computers enough time to lock on and neutralize incoming fire.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_371M_Tk8hbU/SotSja9IXyI/AAAAAAAAAHM/oOOuYfJO2rY/s1600-h/death_star.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 229px;" src="http://3.bp.blogspot.com/_371M_Tk8hbU/SotSja9IXyI/AAAAAAAAAHM/oOOuYfJO2rY/s400/death_star.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5371477749054070562" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;div style="text-align: center;"&gt;completely orginal artwork...&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;So in effect the Goon fleet couldn’t do anything directly to Eurus. They did, however, bring an invasion force large enough to destroy the planet side defenses along with his shield generator. As Choi switched his gaze down to the planet’s surface, he could see explosions in the upper atmosphere. Right now his frigate and cruiser squadrons were flying their guts out to repel the invading force. Unlike the larger fleet ships, cruisers and frigates could engage in atmospheric flight.&lt;br /&gt;&lt;br /&gt;When ships got close enough to the planet’s surface the orbital defense structures didn’t have enough time to repel incoming fire. “At least our defenses can shoot at the bastards,” Choi thought as another bright blue explosion went off.&lt;br /&gt;&lt;br /&gt;He thought about the colonies on the planet’s surface. Five years, millions of people, and hundreds of billions of isk had been put into making this world what it was today. They had given so much to this planet and it had given so much back to them. Their entire fleet was manufactured from resources they gathered from this planet. It had provided a secure shelter to them through two separate wars. “It’s not just a world, it’s my world” Choi thought. This was his home, his alliance’s home, the sustenance of the fleet.&lt;br /&gt;&lt;br /&gt;Choi turned to his first officer. “Prepare my Deimos, I’m going down there”...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Planetary Control: How It Works and Why We Want It.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;In order for planetary control to function, there would need to be many habitable planets throughout the galaxy outside of empire space. Each habitable planet would have the potential to be even more profitable than even the highest yielding moon mining operations. However, most corporations who inhabit a planet should only need to occupy one. Why? Because it will not make sense to divide resources among two different planets as the economy for a single planet would grow exponentially with the amount of resources a corporation puts into it.&lt;br /&gt;&lt;br /&gt;Such corporations would hit technology milestones faster by focusing all their resources into one planet. For example, two planets that achieve a tier 3 production level would each generate 100 million isk per week for a total of 200 million isk per week. However, one planet that achieves a tier 6 production level would still generate 200 million isk per week but for a much lower investment.&lt;br /&gt;&lt;br /&gt;Having corporations focus all their resources into one planet will further enforce the notion of having a home planet.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;So How Do We Control Planets?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_371M_Tk8hbU/SotSyQDMsKI/AAAAAAAAAHU/WgcSpE76I0o/s1600-h/territories.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 297px;" src="http://3.bp.blogspot.com/_371M_Tk8hbU/SotSyQDMsKI/AAAAAAAAAHU/WgcSpE76I0o/s320/territories.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5371478003824767138" /&gt;&lt;/a&gt;Each planet would be divided up into about 50 different colonizable territories (think Risk). Each of these territories would produce a subset of materials such as moon ores, veldspar, or even food and water. To colonize one of these territories a player must drop a colony pod into the specific region of the planet. Colony Pods would count as ships and must be carried in carriers, motherships, or Rorquals (Orcas will not have enough ship bay capacity). They would also be extremely expensive (say 7 billion isk?). Once landed, a colony pod would acquire control of its territory and begin producing resources.&lt;br /&gt;&lt;br /&gt;Each colonized territory would require food and other basic trade commodities like medical supplies to survive. The territories that produce food and water (agricultural territories) will have the capacity to not only sustain themselves, but to produce excess resources at higher production levels that could either be traded or used to maintain other colonies. If a planet is managed correctly it will eventually become self sufficient.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Colony Production Levels.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Colonies will progress in production levels. This, however, will not be a time dependent level progression but rather a money dependant progression. Each colony could be upgraded by deploying an additional production facility to the colony. Production facilities would be player-made structures that retail between 200 million and 2 billion isk a piece.&lt;br /&gt;&lt;br /&gt;Each production facility would cater to different types of territories. For example, a veldspar mining facility would be deployed to a veldspar rich territory while a hydroponics facility would be deployed to an agricultural territory. Each additional facility would multiply the base production rate of that territory by 100%. To facilitate a realistic growth rate, only one additional production facility could be deployed every 24 hours. The maximum quantity allowed to each territory would be determined by its geographic size.&lt;br /&gt;&lt;br /&gt;This is financial incentive to continually upgrade one territory all the way rather than starting a second territory for another 7 billion isk Colony Pod.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Special Territories.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;All territories have the option to be dedicated to non-production related endeavors. One of these special territories would be a Transportation Hub.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_371M_Tk8hbU/SotTG7c_A0I/AAAAAAAAAHc/RWXVgTtMiTM/s1600-h/space_elevator.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 294px; height: 320px;" src="http://4.bp.blogspot.com/_371M_Tk8hbU/SotTG7c_A0I/AAAAAAAAAHc/RWXVgTtMiTM/s320/space_elevator.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5371478359073030978" /&gt;&lt;/a&gt;Transportation Hubs would allow all of the planet's territories to move their goods to the Hub and then transport them via space elevator to a geosynchronous orbiting space station. This station would function just like any other station, but would allow players to pick up all territorial resources gathered from the planet's surface.&lt;br /&gt;&lt;br /&gt;However, the unique thing about this station is that its shield would be generated by the Transportation Hub territory on the planet's surface (imagine the death star in Star Wars: Return of the Jedi). This, in effect, would create a station that could not be eliminated unless the Transportation Hub territory is destroyed. This would be a great staging place for planetary fleets and reinforcements.&lt;br /&gt;&lt;br /&gt;Planetary Defense Territories will be another type of special territory. These territories would provide all adjacent territories with ballistic defense and ground defense drones. The ballistic defense feature would provide protected territories with defense from orbiting ship weaponry. The defense system would intercept all projectiles and missiles with its own laser systems and energy sinks. The ground defense feature would provide all adjacent territories with a 64 player defending army limit for Dust 514 players (explained in next section).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Planetary Invasion.&lt;/span&gt; (revised with the announcement of Dust 514)&lt;br /&gt;&lt;br /&gt;Planetary Invasion would function much like a game of Risk. Territories can either be neutralized or captured. In order to capture a territory Eve players must rely on Dust 514 players to use their marine squads to go in and capture key strategic points. To open up a territory for Dust 514 players, an Eve ship must land an Invasion Pod into the desired territory. Once this happens Dust 514 players will be able to enter the battlefield. Each Invasion Pod launched into a territory will allow for an additional 8 players to join the ground fight on the side of the invading force.&lt;br /&gt;&lt;br /&gt;Territories would have a set of strategic points each with an array of automated defense systems. These systems could include anything from walls, to sentry guns, and even automated drones. The more developed a territory greater the defensive system would be. This would make the job of 514 players playing the offensive role much more difficult. Not to mention the possibility of other Dust players on the defensive side.&lt;br /&gt;&lt;br /&gt;Dust players could be contracted to capture territories. Most alliances should want to capture territories so that they can instantly reap the benefits of a prebuilt infrastructure. If there is 50 billion isk invested in a territory it makes much more sense to capture it than destroy it.&lt;br /&gt;&lt;br /&gt;If a territory was not defended by a Planetary Defense Territory, ships within a 50km attack range would be able to bombard and destroy territorial colonies. This would not allow the attackers to capture the territories, but rather destroy billions of isk of infrastructure, greatly weakening the controlling corporation's resource generation. This also provides Eve players with a planetary attack option that does not rely on Dust 514 players.&lt;br /&gt;&lt;br /&gt;If a territory was defended by a Planetary Defense Territory, frigate and cruiser class ships would be able to enter the planet's atmosphere and destroy or defend the defensive territories. These ships would also be able to engage each other in atmospheric combat without the risk of being shot by orbiting ships incapable of atmospheric flight. This is an alternative to being completely dependant on Dust 514 players.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Why Eve Needs Planetary Control.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As Eve continues to expand its horizons, Planetary Control is continuously brought up as an interesting potential feature. Not only is it a realistic idea in a universe controlled by resources and industry, but it would provide alliances with a much needed sense of home world systems. No longer would a large space station be the sole defining factor in a corporation's home. Instead, a living thriving planet would produces alliance-size profits in a single, manageable system.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-4227565356916737595?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/4227565356916737595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/eve-online-home-worlds.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4227565356916737595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4227565356916737595'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/eve-online-home-worlds.html' title='EVE Online - Home Worlds'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_371M_Tk8hbU/So2I2qoXwSI/AAAAAAAAAHk/qBC_j-8BHks/s72-c/station+windows.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-3220389254847615745</id><published>2009-08-18T08:01:00.000-07:00</published><updated>2009-08-20T23:31:51.853-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><category scheme='http://www.blogger.com/atom/ns#' term='dust 514'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>Dust 514 - The Coolest Game Symbiosis EVER!</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;center&gt;&lt;br /&gt;&lt;/center&gt;&lt;center&gt;&lt;object width="480" height="270"&gt;&lt;param name="movie" value="http://video.golem.de/player/videoplayer.swf?id=2283&amp;amp;autoPl=false"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="AllowScriptAccess" value="always"&gt;&lt;embed src="http://video.golem.de/player/videoplayer.swf?id=2283&amp;amp;autoPl=false" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="width:480px; text-align:center; font-family:verdana,sans-serif; font-size:0.8em;"&gt;&lt;a href="http://video.golem.de/games/2283/dust-514-ego-shooter-im-universum-von-eve-online-gamescom-2009.html"&gt;Video: Dust 514 - Ego-Shooter im Universum von Eve Online - Gamescom 2009&lt;/a&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;This looks absolutely amazing. Yeah it seems like some Eve fans are a bit scared by the idea of having to rely on the consol guys to get the job done, but what they are failing to realize is the awesomeness of this acomplishment. This is perhaps the first massive integration of two different gaming worlds into one. Whew, I need to go fan myself.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-3220389254847615745?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/3220389254847615745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/dust-514-coolest-game-symbiosis-ever.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3220389254847615745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3220389254847615745'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/dust-514-coolest-game-symbiosis-ever.html' title='Dust 514 - The Coolest Game Symbiosis EVER!'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-9119819448109637514</id><published>2009-08-17T08:44:00.000-07:00</published><updated>2009-09-11T10:47:21.488-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Crap.. I’m a healer!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_371M_Tk8hbU/Sol7Ly2I8gI/AAAAAAAAAGs/qvRZGafQSXk/s1600-h/runepriest.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 236px; height: 320px;" src="http://3.bp.blogspot.com/_371M_Tk8hbU/Sol7Ly2I8gI/AAAAAAAAAGs/qvRZGafQSXk/s320/runepriest.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5370959473173656066" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;Who would have thought? For as long as I can remember my sole purpose in fantasy games was to bash things with large blunt weapons. I’m not supposed to be the guy in robes with the staff who bandages the wounded warriors. It’s so lame.. or so I thought.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;After playing round after round of scenario matches in Warhammer Online, and being constantly pummeled by the teams with the talented healers, I decided to give the Rune Priest a try. Yeah they are fat little dwarfs but they are supposed to be some of the best healers in the game and if I’m going the healer route I may as well go all out.&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;After jumping in and getting Megabeard (Bigbeard was already taken) up to level 9, I &lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;started to really get a feel for the role of the healer. Standing behind the main force in the battlefield and picking targets to keep alive is not as easy as it would seem. It’s a much more engaging role than that of the common warrior. Sometimes I have to choose who lives and who dies as I cannot heal everyone at once and in this respect the healer has much more command on the battlefield than any other class.&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;No longer do I feel like my presence on the battlefield is a mere damage statistic. As the healer I have swayed the battle in our favor. Sometimes focus healing on someone keeps them alive long enough to wreak havoc in the enemy ranks or hold out until reinforcements can arrive.&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;Knowing when to run and when to face the enemy has been a fun experience as well. If played correctly the Rune Priest can tank a lot of damage. Some classes I am able to tank indefinitely while witling down their health with my small assortment of burning spells.&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt;I am winning many more scenario battles than when I played the Choppa and even the battles we lose I am still getting decent experience points for all the healing. I am far less dependent on gear than warrior classes, and everyone wants you in their group when doing public quests. This is great for someone who is pretty much exclusively into the pick up group (PUG) play style.&lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-9119819448109637514?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/9119819448109637514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/crap-im-healer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/9119819448109637514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/9119819448109637514'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/crap-im-healer.html' title='Crap.. I’m a healer!'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_371M_Tk8hbU/Sol7Ly2I8gI/AAAAAAAAAGs/qvRZGafQSXk/s72-c/runepriest.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-2323861165734511904</id><published>2009-08-16T20:37:00.000-07:00</published><updated>2009-08-16T20:58:06.284-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>District 9 Mecha Madness</title><content type='html'>&lt;div style="text-align: left;"&gt;Not only is District 9 a damn good science fiction film, its got the best &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;mecha&lt;/span&gt; action I have seen in any film to date (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;anime&lt;/span&gt; included). As I left the theater my heart was racing, my &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;stomach churning&lt;/span&gt;, and my mind provoked. This movie broke so many rules and got away with it in the most miraculous way.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://4.bp.blogspot.com/_371M_Tk8hbU/SojUBOxtWYI/AAAAAAAAAGk/Gduli0D55SI/s400/mech.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5370775673250863490" style="text-align: left;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 302px; " /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Using a hand held documentary style camera for most of the filming, District 9 wastes no time painting the picture of an alien landing unlike anything you have ever seen on the big screen. Everything seems to be out of whack right from the start. The giant alien mother ship floats over the city bellow, but its not Washington DC this time around. It's Johannesburg?... And instead of these creatures coming down to rain superiority over the rest of mankind, they appear to be fairly primitive and lacking in superior intelligence.&lt;br /&gt;&lt;br /&gt;On top of this, the protagonist is an incredibly dis-likable character. It's not that he's innately evil, but rather he is stupid, shallow, a coward, completely self centered, and very uncharismatic. But he's realistic and it provides the audience with a constant reference to the lesser man's choices during this chaotic adventure.&lt;br /&gt;&lt;br /&gt;But don't let that discourage you. Not everything was quite what it seemed and soon the I was submerged in a story of corporate greed, poverty stricken society, and some really awesome action sequences.&lt;br /&gt;&lt;br /&gt;The special effects in this film are top notch. The action is frighteningly real, and there is no shortage of gory visuals. On top of that there is some alien weaponry that provides for one of the coolest &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;mecha&lt;/span&gt; action sequences EVER. Remember the half life 2 gravity gun and how fun it was to rip bathroom fixtures off the walls and shoot them at the oncoming enemy? Think of that but instead of bathroom fixtures it's a pig... I kid you not.&lt;br /&gt;&lt;br /&gt;This movie is worth watching for the action alone but it's only a fraction of what this film offers. By the time you leave the theater you will be hating humanity, wanting a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;mecha&lt;/span&gt;, and hoping that there is a sequel in the works.&lt;br /&gt;&lt;br /&gt;The only knock I can give this film, is that it uses the hand held effect too much and it made me and other audience members a bit nauseous.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-2323861165734511904?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/2323861165734511904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/district-9-mecha-madness.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2323861165734511904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2323861165734511904'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/district-9-mecha-madness.html' title='District 9 Mecha Madness'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_371M_Tk8hbU/SojUBOxtWYI/AAAAAAAAAGk/Gduli0D55SI/s72-c/mech.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-7584132250116098750</id><published>2009-08-14T09:45:00.000-07:00</published><updated>2009-08-14T09:48:00.588-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wow'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><title type='text'>WOW - My (second) Initial Impression</title><content type='html'>&lt;p class="MsoNormal"&gt;Got my WOW on for the first time in about 4 years last night. After jumping into the game as troll hunter my initial reaction was that I remember the game looking a lot better. It was like watching an old movie that you remember looking really awesome but upon revisiting it you realize that it’s pretty cheesy by today’s standards. Oh well, the engine runs quickly and it supports my new monitor’s 120hz refresh rate. The lack of in game anti-aliasing support is somewhat disappointing, but not a game killer.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The buddy system is an interesting new feature the helps new players get in the game and get caught up with everything. Basically, my friend sent me a WOW trial invite. By creating my account from his email invite it linked our accounts through the buddy system. Now when we play together our experience gained is tripled. We both hit level 13 last night in 2-3 hours and that’s including slacking off time and relearning the game.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Is this a good thing? Yes I like leveling fast but it’s pretty clear that the game was not designed for this speed of leveling. With the experience gains tripled our levels soon outgrew our wallets, and I found myself unable to buy even half of the skills that were becoming available to me. It also didn’t make sense to do every quest because we leveled so fast they became obsolete before getting to all of them. It’s kind of like sampling a bit of each area and then moving on. For someone like me, who hates grinding through quests, this wasn’t a horrible thing.&lt;/p&gt;&lt;p class="MsoNormal"&gt;The new interface options are nice. It’s no longer necessary to download extra spell hot bar mods as it’s all included now. An interesting mod that my friend was using was allowing him to see the area of operation for each quest. This is exactly like the feature that is built into Warhammer Online. Again it makes questing faster but at what cost? You no longer have to read any of the quests to get directions as you essentially have a built in GPS navigator to tell you where to go. Even though it sometimes took a while to find the area one needed to go, it felt rewarding upon finding it. This is no longer.&lt;/p&gt;&lt;p class="MsoNormal"&gt;I still haven’t tried the PVP leveling. I intend to give it a go during our next session. I know that you cannot exclusively level through PVP as there are low level quests that give you essential class skills, such as pet taming for the hunter. So low level questing is still a necessary task.&lt;/p&gt;&lt;p class="MsoNormal"&gt;After the session ended I sat back and decided if it was a fun experience. Talking to my friend who I haven’t spoken with in a while was a fun experience. Some of the questing was a little fun, while others felt a bit too grindy. It’s all too early to decide if WOW is fun to play or if it’s just a good medium for being social. One thing I do know is that I’m looking forward to the next gaming session.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-7584132250116098750?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/7584132250116098750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/wow-my-second-initial-impression.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7584132250116098750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/7584132250116098750'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/wow-my-second-initial-impression.html' title='WOW - My (second) Initial Impression'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-3990296305887196959</id><published>2009-08-13T08:27:00.000-07:00</published><updated>2009-08-13T09:51:52.338-07:00</updated><title type='text'>Boobs - Can We Abuse The Ultimate Advertising Weapon?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_371M_Tk8hbU/SoRAewrDAyI/AAAAAAAAAF8/lCCb_H0B2sU/s1600-h/evony-ad-6.jpg"&gt;&lt;/a&gt;&lt;div style="text-align: left;"&gt;See how it's the ultimate advertising weapon? All I had to do was put boobs in the title and you're already reading the blog post. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Ok&lt;/span&gt;&lt;/span&gt; it's no &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;mystery&lt;/span&gt; as to why boobs advertise well. Guys like them, we associate boobs with the product, now we want the product. Simple enough.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In games it's a huge selling point. When your market consists of a lot of young guy who aren't getting laid (typical gamer) it makes tons of sense to put attractive big breasted women on the product cover. I have no problems with this.. as long as it has something to do with the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Age of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;Conan&lt;/span&gt; used the half naked assassin girl in most of their advertising and sure enough you can play as a half naked assassin girl in the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ever Quest had the half naked &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;sorceress&lt;/span&gt; on the front of all their boxes and sure enough there were scantily clad sorceress women in the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Dead or Alive &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Xtreme&lt;/span&gt;&lt;/span&gt; Beach Volleyball... 3 pairs of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;anime&lt;/span&gt;&lt;/span&gt; size boobs on the game box. If you bought that game hoping to see tits then you were in luck. The game was all about boobs with &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;occasional&lt;/span&gt; game of beach volleyball thrown in. Didn't they win an award for their advancements of virtual &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;boobie&lt;/span&gt;&lt;/span&gt; physics? I could have sworn they did..&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, so when I saw the ads for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Evony&lt;/span&gt;&lt;/span&gt; online I assumed the game was about staring at a half naked woman who said things like "come play my lord". One of their ads is literally a picture of breasts.. I'm sorry but what kind of game are you peddling here? And why am I getting these advertisements on &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;legitimate&lt;/span&gt; gaming sites, shouldn't these be reserved for adult sites?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://2.bp.blogspot.com/_371M_Tk8hbU/SoQ_drXZ41I/AAAAAAAAAFk/kMenEAuzzqE/s400/evony.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5369486434822120274" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 324px; " /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well apparently &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Evony&lt;/span&gt;&lt;/span&gt; is an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;MMORTS&lt;/span&gt;&lt;/span&gt; that resembles games like Sid Meier's &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;Civilization&lt;/span&gt;... and there are no tits or sexy women of any kind! This is a case of false advertising if I ever saw one.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://1.bp.blogspot.com/_371M_Tk8hbU/SoRAewrDAyI/AAAAAAAAAF8/lCCb_H0B2sU/s200/evony-ad-6.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5369487552938181410" style="float: right; margin-top: 0px; margin-right: 0px; margin-bottom: 10px; margin-left: 10px; cursor: pointer; width: 200px; height: 166px; " /&gt;&lt;/span&gt;&lt;div&gt;One of the ads shows a barely dressed woman who is at least clothed in medieval style clothing (barely covering her of course) which kind of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;resembles&lt;/span&gt; the era that the game takes place. But then in another ad she is just wearing some short brown dress which is clearly a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;modern&lt;/span&gt; piece of clothing. And the ad that's boobs has them covered up with a bra that I know they didn't have back in medieval times. These guys are not only falsely advertising the game but their doing a lazy job of it!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's like putting boobs on the cover of a bean curd carton. Double-u tee &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;ef&lt;/span&gt;&lt;/span&gt;?!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-3990296305887196959?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/3990296305887196959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/boobs-can-we-abuse-ultimate-advertising.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3990296305887196959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3990296305887196959'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/boobs-can-we-abuse-ultimate-advertising.html' title='Boobs - Can We Abuse The Ultimate Advertising Weapon?'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_371M_Tk8hbU/SoQ_drXZ41I/AAAAAAAAAFk/kMenEAuzzqE/s72-c/evony.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-2417726416945877032</id><published>2009-08-12T07:45:00.000-07:00</published><updated>2009-08-12T09:18:33.156-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wow'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><title type='text'>Just Say No to WOW</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_371M_Tk8hbU/SoLfMVtVRcI/AAAAAAAAAFc/SPoR86W2gqs/s1600-h/patch.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 212px;" src="http://3.bp.blogspot.com/_371M_Tk8hbU/SoLfMVtVRcI/AAAAAAAAAFc/SPoR86W2gqs/s400/patch.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5369099108857759170" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;WOW is a drug. I didn't break my World of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Warcraft&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;CDs&lt;/span&gt; because I hate the game. I broke them because the game is so damn addictive and soul consuming that I never wanted to go back.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But now Blizzard's 3.2 patch offers leveling through &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;PVP&lt;/span&gt;? So in theory I don't have to run quest after quest after quest, or kill a thousand boars in the woods.. I can just go kill other players and get experience and items? We shall see. I have finally caved in and am going to test it out. With a 10 day free trial and a good friend who is more than willing hold my hand and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;whisper&lt;/span&gt; Blizzard &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;propaganda&lt;/span&gt; in my ear, nothing can stop me!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Before heading out to work I clicked on the buddy invite link and got the installer setup and ready. It's kind of weird seeing the Blizzard interface after being away for so long. Everything is polished to the max. The install client had more art direction and polish than most games I play. And what's this.. I don't even have to download the entire game. The client downloads the content as I need it so I can just jump in and start playing. These guys are good..&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But they have their work cut out for them. I am a weathered gamer. I have killed more forest boars than I care to remember, I have spent days farming for items and mounts, and I have suffered through the worst of guild drama. These things are like poison to me and if I get too strong a dose it's game over.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Let the game begin!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0); "&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt;I would like to link everyone to an amazing &lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#99FF99;"&gt;&lt;a href="http://commonsensegamer.com/?p=1435"&gt;post&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt; by Darren from the &lt;a href="http://commonsensegamer.com/"&gt;Common Sense Gamer&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt; and the podcast "&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#99FF99;"&gt;&lt;a href="http://www.virginworlds.com/podcast.php?show=5"&gt;Shut Up. We're Talking&lt;/a&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt;"&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt;. His Post addresses the current state of MMO&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt; gaming and he was kind enough to link me in there as well!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-2417726416945877032?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/2417726416945877032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/just-say-no-to-wow.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2417726416945877032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/2417726416945877032'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/just-say-no-to-wow.html' title='Just Say No to WOW'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_371M_Tk8hbU/SoLfMVtVRcI/AAAAAAAAAFc/SPoR86W2gqs/s72-c/patch.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-3367992154683508733</id><published>2009-08-11T07:59:00.000-07:00</published><updated>2009-08-12T09:22:27.081-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game idea'/><category scheme='http://www.blogger.com/atom/ns#' term='ccp'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Eve Bans Gold Farmers.. Pirates Lose</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt;First off I just want to thank you guys for the awesome comments on the last thread. It's good to know philosophical banter work's on a game blog.&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So CCP has been cracking down on gold farmers hardcore. Players have been complaining about the macro miners in Eve almost since day one and they are finally getting their way. I'm not entirely sure how CCP is catching them all but with their advanced stat tracking it would probably be easy enough to tell if someone was macro mining based on their lack of system jumping, excessive play time, only flying mining ships, etc.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Players are claiming systems that were once hot zones for macro miners are now vacant and the belts are plentiful. I would love to see a statistic on just how many players were banned in this macro mining massacre.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The interesting side effect of banning all the macro miners is that the market is no longer flooded with cheap minerals. This is great for the industrial players as they can now sell minerals for a much higher price. With the jump in mineral prices many of the larger corps have taken time off from the pew pew to do some massive mining ops.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;However with the massive jump in mineral prices, everything else gets a price bump. Ships, modules, rigs, are all jumping up in price again. It will be interesting to see if this sets eve back.. Will players want to risk PVP less now that their ships cost so much?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The industrialist in me likes the banning of macro miners. It means more money if I choose to go into the mining business. The Fighter in me doesn't like the change as now its even more risky to do PVP. Perhaps this is the flaw in current risk vs reward setup as it hardly pays to pirate.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To balance this out, CCP should allow pirates to commandeer enemy ships. This is how it could work. There would be a new electronics warfare module that can be activated when a ship has no armor or shields left. When activated it will have a 15 second cycle that gives the players a 25% (percentage variable based on skills and ship sizes) chance to eject the pilot from their ship. Once ejected the pilot can try to flee but cannot redock with the ship for an allotted period of time. Once in low armor a ship can only be hacked by this device once.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This would make pirating much more realistic. In real life pirates take the vessel and then can sell it or use it for themselves. If a team of cruisers goes after a battleship there is now a significant chance of winning a 100 million isk ship.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-3367992154683508733?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/3367992154683508733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/eve-bans-gold-farmers-pirates-lose.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3367992154683508733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3367992154683508733'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/eve-bans-gold-farmers-pirates-lose.html' title='Eve Bans Gold Farmers.. Pirates Lose'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-4264767178790712847</id><published>2009-08-10T08:21:00.000-07:00</published><updated>2009-08-12T09:23:47.653-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><title type='text'>MMORPGs.. Are They For Me?</title><content type='html'>Can I survive in an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;MMORPG&lt;/span&gt;? Is there room in the world of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;MMORPGs&lt;/span&gt; for someone who is bored of grinding and stale quest?&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I have been thinking about this subject more and more these days. With my recent stints in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Warhammer&lt;/span&gt; and Age of Conan I can accurately pinpoint the reason that makes me turn the game off and it's the same reason that made me stop playing WOW. It's because these types of games make me feel like a hamster in a wheel, or a rat in a maze.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here is a world carefully constructed to entertain you. Now follow steps one through ten to achieve the goal we set for you. There shall be rewards along the way to provide you with a sense of accomplishment. A nice new spell, maybe a sword, or fireworks when you level up... I feel like a dog who is given a treat for fetching the ball.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The virtual reward system is allowing producers to get away with game designs that don't have to be fun. The human need for accomplishment is extremely powerful and if a game can create a sense of accomplishment that everyone can experience again and again, then they have a very successful product.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We will never get rid of the reward system in games. Even if its simply the mental reward for completing the game it's still there. But do we have to sacrifice fun, or challenge in favor of accomplishment? &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-4264767178790712847?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/4264767178790712847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/mmorpgs-are-they-for-me.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4264767178790712847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4264767178790712847'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/mmorpgs-are-they-for-me.html' title='MMORPGs.. Are They For Me?'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-6042244139743024593</id><published>2009-08-09T09:50:00.001-07:00</published><updated>2009-08-12T09:24:41.123-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Late Night Gaming Philosophy</title><content type='html'>&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Ok&lt;/span&gt; so it's the morning but I was up real late playing &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Warhammer&lt;/span&gt; Online and I came to an interesting realization about the nature of most &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;MMORPG&lt;/span&gt; games. Which is, they are not challenging in the slightest. They rarely invoke a problem solving mindset where someone has to think quick about how to solve a problem or invent new tactics on the fly. Maybe this is a trend in a lot of computer games these days but &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;MMOs&lt;/span&gt; in particular promote "stupid gaming".&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This realization came to me after spending several hours in a large group partaking in the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;RVR&lt;/span&gt; missions of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Warhammer&lt;/span&gt;. Player versus player combat is supposed to inspire seat of the pants thinking. Never once did I see a change in tactics or any players pulling off interesting flanks to outsmart the enemy. Mostly because we were already fighting in the most effective way that the game mechanics allowed for. Get in a large group and focus fire on anything we see.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can progress in the game without using your brain at all. I could be a level 40 player with all the best gear in the game, but all that it really symbolizes is that I spent a lot of time going through the motions. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Warhammer&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;RVR&lt;/span&gt; feels more like grinding than player versus player combat. The tactics were the same and there were no &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;surprises&lt;/span&gt; from the enemy. Just more mindless hacking and slashing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One could argue that not needing to think seriously about engagements allows for more socializing while playing. But if that's your argument then the game becomes nothing more than eye candy for a chat client. As a game designer I wouldn't be happy with myself if I had created a game that &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;literally&lt;/span&gt; made people use their minds less. We have enough things in society that promote lazy brained people, maybe game designers should think about the morality of their design choices a bit more.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-6042244139743024593?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/6042244139743024593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/late-night-gaming-philosophy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6042244139743024593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/6042244139743024593'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/late-night-gaming-philosophy.html' title='Late Night Gaming Philosophy'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-4795982710121543553</id><published>2009-08-08T16:37:00.000-07:00</published><updated>2009-08-12T09:25:38.037-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shooters'/><category scheme='http://www.blogger.com/atom/ns#' term='war stories'/><category scheme='http://www.blogger.com/atom/ns#' term='battlefield'/><title type='text'>War Stories: Battlefield 2 - The Glory Days</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt;This is the first of hopefully many &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt;War Stories&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="color:#99FFFF;"&gt; posts in which I shall reminisce about truly awesome moments of gaming. So without further ado (clears throat).&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It was the beginning of summer in 2005 and the battlefield 2 demo had just been released. My brother Sam and I had just installed it and were gearing up for our first battle in the game that would soon become my favorite first person shooter of all time. The computers were side by side, I had calibrated my joystick and setup the controls for chopper flight. We jumped into a 64 player server and decided to test out the combat helicopters.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After camping on the helipad for about a minute the chopper spawned and we &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;both&lt;/span&gt; jumped in. Me in the pilot seat and Sam in the gunner seat. It was the Mi-28 Havoc attack helicopter. This thing looked mean. Loaded with rapid fire javelin rockets, TV guided &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;missiles&lt;/span&gt; and an explosive round machine gun, we set off to see what kind of havoc we could cause.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;According to the map, the US forces were trying to take some of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;beach head&lt;/span&gt; bases and I made for a low altitude approach toward the closest one. I decided to keep the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;chopper&lt;/span&gt; moving fast to avoid fire and we made for a strafing run. On our approach we could see heavy fire fights between the ground forces. Sam opened up fire with the machine gun and began picking off the invading forces. The explosive rounds tore through the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;infantry&lt;/span&gt; as if they we made of paper. The bullets didn't even need to hit the enemy; simply land within 10 feet of them and the splash damage would do the rest. A we took a couple hits from small arms fire on the way over the installation but the Havoc's armor handled it with ease.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3 kills from the first strafe. Not bad.. But the enemy had managed to take the installation and now their ground vehicles had spawned. As I reeled the chopper around we could see an armored transport in the distance. "Sam why don't you give the TV guided &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;missiles&lt;/span&gt; a try". I hovered the chopper and looked over at my brothers screen to help align his targeting &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;reticule&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sam fired the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;missile&lt;/span&gt; and I watched his screen as he guided it toward the tank. The &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;missile&lt;/span&gt; picked up speed and his &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;maneuvering&lt;/span&gt; took it off course at the last second. There was a large explosion in the distance. A close miss.. no biggie, but the transport was now on the move toward another outpost. Sam took a second shot. This time I watched the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;missile&lt;/span&gt; streak toward the transport from the pilot seat. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Bam&lt;/span&gt;! The transport went up in a giant explosion and we saw 3 more kills appear on the scoreboard. This - was - awesome!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;img src="http://3.bp.blogspot.com/_371M_Tk8hbU/Sn5JZQzZVSI/AAAAAAAAAEk/VdqTrWSQlYQ/s400/chopper.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5367808504228304162" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I dipped the nose of the chopper and we went careening off into the battlefield. This time around the enemy troops turned and ran when they saw us coming. Unfortunately for them they were on a beach with little to no cover and there was a fully armed attack chopper bearing down on them. Sam opened up with the machine gun and made quick work of the infantry while I unleashed a volley of javelin rockets on an unsuspecting dune buggy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The kills were racking up and the battlefield was getting ugly. The enemy was now moving around the map. The radar showed a large force taking over the construction site outpost. There had to be at least 20 soldiers in the area and we headed over, eager to nab some easy kills.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As the construction site came into view it became apparent that the enemy was holding up in a four story open level building. Although the building hadn't been finished there were several walls in place and the windows were dark. It was hard to see anyone inside. I brought the chopper down to peer inside. A rocket shot out from the dark and missed the cockpit by &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;mere&lt;/span&gt; feet. Sam fired into the building and a kill &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;registered&lt;/span&gt;. I backed the chopper off but another rocket was fired from a window, and this one was coming right at us. I banked to the left as the rocket whined past.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It was time to test my flying skills. I banked the chopper and and begin orbiting the building always with the nose pointing toward the structure. More rockets we fired at us but the moving chopper was too hard to hit. Sam begin firing inside &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;erratically&lt;/span&gt; and the kills began to rack up. Five kills.. ten kills.. Soldiers began the flee from the building only to be gunned down by explosive rounds. I began to fire javelins inside nabbing a couple kills of my own. This "&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;defensive&lt;/span&gt;" structure was becoming one big mausoleum. After a while, the enemy fire ceased.. There wasn't anybody left.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The round ended and the scoreboard appeared. "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Rakanishu&lt;/span&gt;" (me) and "The Walrus" (Sam) - 67 kills each. The next highest score on the list was 19. We exchanged glances, cracked our &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;knuckles&lt;/span&gt; and geared up for the next round. This was gonna be a good day.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-4795982710121543553?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/4795982710121543553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/war-stories-battlefield-2-glory-days.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4795982710121543553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4795982710121543553'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/war-stories-battlefield-2-glory-days.html' title='War Stories: Battlefield 2 - The Glory Days'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_371M_Tk8hbU/Sn5JZQzZVSI/AAAAAAAAAEk/VdqTrWSQlYQ/s72-c/chopper.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-8922411165331762201</id><published>2009-08-07T08:25:00.000-07:00</published><updated>2009-08-12T09:26:19.447-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Gruggy's Bio</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_371M_Tk8hbU/SnxOjqBnsjI/AAAAAAAAAD8/TmmIum3eAoc/s1600-h/Gruggy19.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 320px;" src="http://4.bp.blogspot.com/_371M_Tk8hbU/SnxOjqBnsjI/AAAAAAAAAD8/TmmIum3eAoc/s320/Gruggy19.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5367251230402261554" /&gt;&lt;/a&gt;Here is Gruggy my level 19 choppa class orc. His interests include chopping, more chopping, and throwing hatchets at people taking long walks on the beach. When he isn't chopping Gruggy spends his free time helping out at the local veterinary clinic... Ok who are we kidding? He is always chopping, and when he's not chopping he is looking for people to chop.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Gruggy's play style is very straight forward. Look for large groups of the enemy and jump straight into the middle of them. His attacks hit multiple targets, so the more bad guys the merrier. The longer he fights the more damage he can dish out. If there is a quality healer helping out, Gruggy often finds himself at the top of the damage chart in scenario battles.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All in all I'm quite liking the simplicity of the choppa. As far as the name "Gruggy" goes I think it compliments his persona. Hell, it's better than my High Elf "LOLgolas"...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-8922411165331762201?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/8922411165331762201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/gruggys-bio.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/8922411165331762201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/8922411165331762201'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/gruggys-bio.html' title='Gruggy&apos;s Bio'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_371M_Tk8hbU/SnxOjqBnsjI/AAAAAAAAAD8/TmmIum3eAoc/s72-c/Gruggy19.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-3557414005691873993</id><published>2009-08-06T07:51:00.000-07:00</published><updated>2009-08-12T09:26:50.972-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wow'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>Warcraft The Movie..</title><content type='html'>As if &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Warcraft&lt;/span&gt; Mountain Due wasn't bad enough. So here we go again. I cringe the instant I hear about a video game movie in the works. Correct me if I'm wrong (which I'm not) but there has yet to be a single good film based on a video game.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;That's&lt;/span&gt; not to say I think they should stop trying and Sam &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Raimi&lt;/span&gt; paired with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;WoW&lt;/span&gt; could actually be something.. maybe. Honestly I can't think of any director more suited for the job. Oh gawd... I just had a terrible image of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;WoW&lt;/span&gt; geeks in line for the movie and all costumed up. If anyone can pull off a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Tauren&lt;/span&gt; I will be impressed.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here's a great little spoof of Sam &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Raimi's&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;WoW&lt;/span&gt; &lt;a href="http://www.wired.com/underwire/2009/07/alt-text-warcraft/"&gt;production diary&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-3557414005691873993?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/3557414005691873993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/warcraft-movie.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3557414005691873993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/3557414005691873993'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/warcraft-movie.html' title='Warcraft The Movie..'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-5755977335684497648</id><published>2009-08-05T21:09:00.000-07:00</published><updated>2009-08-12T09:28:06.060-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='age of conan'/><category scheme='http://www.blogger.com/atom/ns#' term='wow'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>Current State of MMOs</title><content type='html'>With my recent ban from Eve Online, I have been going through MMO withdrawal. To try and satiate my need of the giant virtual world I turned to both Age of Conan and Warhammer Online. I avoided WoW for two reasons. First, because I have played it in the past and the grind fest completely disinterests me, and second, because the PVP element of WoW is just about pointless.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Both AOC and WAR are supposed to focus on the PVP experience. This is how my experience has been thus far.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Upon entering the world of WAR my initial though was, "this looks exactly like WoW". It's almost as if the WAR team was using WoW as a template and then just copying the entire art style and engine feel. The UI, animations, quest setups, and art direction are all disgustingly similar to WoW. The good thing about this, is that I like the art style of WoW so the lack of ingenuity in WAR doesn't hurt it as much as expected.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The PVP element of WAR:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;WAR focuses on realm vs realm (RVR) combat and scenario combat. The scenario combat was easy to get into and the aspect of leveling up in PVP was quite appealing. That being said, I found myself in too many battles where our team was doomed to fail from the start. Sometimes we would start with no healers, or the level difference between the two sides was substantial enough to make any strategies on our part useless. For someone who likes to play PVP games where strategy is the most important factor in deciding victories, the combat in WAR was extremely aggravating.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;RVR combat was fun... at first. Initially, it was quite a lot of fun to roam around in 30 man groups crushing everything in sight. However, during one of our "campaigns" we were stopped by a lesser force at a seemingly impassable choke point. The final castle that we needed to capture had a single stair case leading up to the boss and capture point. The entire enemy team was camped at the top of the stairs raining down death and destruction to anyone who tried to emerge. 20 players were able to stop a group of 60 plus. There were no other ways up to the second floor and eventually our party disbanded. I heard that this was going to be changed in the next patch but for a game that has been out for almost a year it seems like a pretty big imbalance considering RVR is the main feature of the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next I tried AOC:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After downloading all 16gigs and waiting about 5 minutes for the client to verify that all the game files were intact (it does this every time you start the client) I was ready to go. I created a demonologist and started the game. I heard that the graphics were pretty impressive so I had them cranked to the max. Bad idea... DirectX 10 and max setting had me chugging along at 12 fps. This is with a 295 GTX video card, and 8 gigs of ram...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After reading around on the forums for a while it became apparent that DX10 was just too buggy for AOC. Fine.. I switched the client into DX9 mode and cranked the graphics. Now I was getting 90 fps plus, but there were major artifacts appearing all over the screen. After tweaking with the settings for a while, I discovered that having shadows turned on created this game breaking effect. Reading up on the forums again, it seemed that there was no way around this other than turning off shadows and waiting for them to patch the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Being annoyed with the whole situation I continued with the shadows off. The first couple missions were actually quite fun and the voice overs were a nice surprise. The world felt alive, I saw other players running around and questing. Then I entered a series of missions that put me into an instanced state of the world. The world stays the same but all the other players disappear and its a single player game. This continued for several missions, and after a while of playing without seeing any other players I logged off.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'll give it another try but at the moment WAR is getting the majority of my play time, and I don't much care for it either.. Basically Eve is getting reinstated the second my ban is lifted.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-5755977335684497648?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/5755977335684497648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/current-state-of-mmos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5755977335684497648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/5755977335684497648'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/current-state-of-mmos.html' title='Current State of MMOs'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4431811744057730210.post-4575064080554362412</id><published>2009-08-05T08:48:00.000-07:00</published><updated>2009-08-12T09:29:03.596-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal'/><title type='text'>Level Cap Manifesto</title><content type='html'>Hello my non existent reader base.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So this is supposed to be the post where I tell everyone what this blog is about.. which seems a bit silly as I don't think anyone is reading it yet. Bloggers much more successful than myself have said to start writing your blog with the expectation that your posts will not be read. With that in mind here goes..&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I spend a lot of time playing games, thinking about games, wanting to improve games and design my own games. So naturally I should have something interesting to say about them.. right? We shall see.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The title "Level Cap", referring to the maximum level achievable in games, was chosen for its recognition among the gamer population but also because I consider myself to be a very achieved gamer. Now the 13 year old Asian kid who just kicked my ass up and down the last COD4 level might disagree but 13 year old gamers don't count. Their limbs are shorter and therefore it takes less time for the brain to send a signal to the hand telling it to shoot me in the head. Nothing I can do about that.. but please stop using the screen name CrazyAzn!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hopefully there will be some pretty varied gaming blogs. I play many different types of games from MMO to FPS to RTS to racing games, and so on and so forth. Basically if it's a good game I will play it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I am going to try and write one post per day. Obviously this may change depending on how much material I have. If I can end up with a solid 20 posts per month I will be happy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;b&gt;What I'm Playing Now:&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Warhammer online&lt;/b&gt; - Not crazy about the game but I can't stand WoW and it's filling in for Eve Online (got banned from eve for a couple months.. long story)&lt;/div&gt;&lt;div&gt;&lt;b&gt;Left 4 Dead&lt;/b&gt; - Nothing beats shooting zombies with your friends.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Call of Duty 4&lt;/b&gt; - The game isn't revolutionary but it's leading the market in competitive FPS games so I can't avoid it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;b&gt;Games I Will Buy When Released:&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Battlefield 1943 for the PC&lt;/b&gt; - Played the hell out of every battlefield title and I wants more!&lt;/div&gt;&lt;div&gt;&lt;b&gt;Left 4 Dead 2&lt;/b&gt; - Same as the first game but now you get a chainsaw... Count me in.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Diablo 3&lt;/b&gt; - Break out the pack of frozen peas and let the click fest begin!&lt;/div&gt;&lt;div&gt;&lt;b&gt;Rage&lt;/b&gt; - Postapocalyptic wasteland dune buggy shotgun goodness. What more do you want in life?&lt;/div&gt;&lt;div&gt;&lt;b&gt;Supreme Commander 2&lt;/b&gt; - Once you go supreme commander you can't go StarCraft.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Dirt 2&lt;/b&gt; - My gawd codemasters knows how to make a gorgeous racing game.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4431811744057730210-4575064080554362412?l=levelcap.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://levelcap.blogspot.com/feeds/4575064080554362412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://levelcap.blogspot.com/2009/08/level-cap-manifesto.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4575064080554362412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4431811744057730210/posts/default/4575064080554362412'/><link rel='alternate' type='text/html' href='http://levelcap.blogspot.com/2009/08/level-cap-manifesto.html' title='Level Cap Manifesto'/><author><name>Rakanishu</name><uri>http://www.blogger.com/profile/13032214844377246817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_371M_Tk8hbU/SoCkdYa16WI/AAAAAAAAAEs/tGKJ5N_eiuE/S220/domo.jpg'/></author><thr:total>0</thr:total></entry></feed>
